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Stick Man

Discussion in 'Level Design, Skinning and Modelling' started by Beta, Oct 27, 2003.

  1. Beta

    Beta New Member

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    I downloaded the runtime about 10 minutes ago and got struck by a great idea.

    Stick Man UT

    Simple graphics with different coloured stick men. I will be trying to make this but I lack the skills and software to make the models and characters. If anyone would like to help please PM or email me.
     
  2. Daid303

    Daid303 MSPA

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    Actualy there was a huge amount of talk if you can or can't preduce a 'game' with it, and I think this will be one of those things you'll have to create with UT2003. Because epic will get alot of money from you if you do it in the runtime engine.
     
  3. Beta

    Beta New Member

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    I'm not gonna sell it.
     
  4. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    That's not the point. What for Vito and what he has to say what is allowed and not allowed to be done with the UnrealRuntime2. 2 posts, mmm, looks like you just got here and haven't heard all the news. Basically Mark has stated that nobody can't make games with the UnrealRuntime2, thus they would probably sue people who did. Now Daid303 has made a cool project with this, only because he compiled it and finished it before Mark said that. What Daid303 means by 'making' alot of money from you is that they will probably sue you on the break of the EULA. And no, even if you read the EULA you have to realize that they can change it anytime they like since you agreed to that as well. Don't bother trying to argue that, it's written there. Anyways, Vito earlier has said that he will run by with Epic and write a document stating what can and what cannot be used with the UnrealRuntime2.

    Also what on earth is this game about? Stick men? ... like hang man or what?

    Besides, isn't this in the wrong forum/thread? This seems more appropriate in the Mod Recruitment thread.
     
    Last edited: Oct 28, 2003
  5. Wormbo

    Wormbo Administrator Staff Member

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    This almost screams "Use UT2003", because you'd only have to change some meshes and could keep the gameplay mechanisms. Saves a lot of work and trouble.
     
  6. Beta

    Beta New Member

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    I apologise to everyone for wasting your time. As I said I got the runtime 5 minutes before that then posted. I might make it in 2003 but I still need people to make the meshes. Also I didn't know about the mod recruitment.
     
  7. Daid303

    Daid303 MSPA

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    I haven't checked it yet, but I think you could use the skelten models and put a new texture on it. Tada, stick man models.
     
  8. Beta

    Beta New Member

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    Naah. Not really the style I'm after. I want them link the ones from xiao xiao I just can't remember the address.
     
    Last edited: Oct 30, 2003

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