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Steve Polge about UT3 Expansion Pack

Discussion in 'Unreal Tournament 3' started by cosmix, Nov 27, 2008.

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  1. Kazimira

    Kazimira Necris Fan

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    It does mean that UE3 can be ferther alterd to cope with even better graphics. You can dump in alot more stuff that purely goes though the vidiocards.
     
  2. cosmix

    cosmix XoXo

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    Maybe but there are much more improvements than Global Illumination alone.

    * Global Illumination
    * All materials interact with the lighting
    * Soft Shadows
    * Transparency effects in light maps
    * Emissive materials act as light sources
    * HDR Environments
    * Correct shadows and lighting for LOD objects
     
  3. cosmix

    cosmix XoXo

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    @Kazimira
    Ya, I think so! Personally I found Emissive Materials very usefull. Now you not only have a single point where the light come from. There are some nice possible effects by use them designing the in-game lighting.

    [SCREENSHOT]http://www.illuminatelabs.com/products/beast/images-unreal-samples/emissive.jpg[/SCREENSHOT]
     
  4. Kazimira

    Kazimira Necris Fan

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    I still find the current engine a little on the erm... restrictive side light wise. Still it gives me a better idea of how lighting works than a few LED lights and a few solid objects on a desk. I'm really looking foward to any engine changes this new lighting can bring.
     
  5. _Lynx

    _Lynx Strategic Military Services Staff Member

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    Well, first of all you can see and hear the guy with invulnerability so don't stand there and retreat, second you can knock it off him with impact hammer's secondary.
     
  6. Kazimira

    Kazimira Necris Fan

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    It is one of those things that needs to be done spareingly.
     
  7. Mabz

    Mabz New Member

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    agreed

    :D which is cheeky and rewarding
     
  8. ne_skaju

    ne_skaju lost and found

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    So when you knockout pickup from him, he shot you with flak cannon.
     
  9. Forgetful

    Forgetful Here is party?

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    Unreal III --> Unreal III Team A _ _ _ _
    Quake III --> Quake III Team A r e n a
     
    Last edited: Jan 8, 2009
  10. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    of course! :doh: I totally forgot that. cheeky and rewarding indeed :D
     
  11. Rujman

    Rujman New Member

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    EPIC:

    Four things:
    1. Fix the netcode
    2. Weapon balance
    3. Faster weapon switch
    4. Fix the UI
     
  12. Cox

    Cox New Member

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    5. Client-side demorec :D
     
  13. JohnDoe641

    JohnDoe641 Killer Fools Pro Staff Member

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    Fixed the fix list.
     
  14. Sjosz

    Sjosz (╯°□°)╯︵ ┻━┻

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    Was going to say, even higher weaponchange speed would seem highly unnecessary to me.
     
  15. Kazimira

    Kazimira Necris Fan

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    Actualy yeah fix those four and its fine.
     
  16. FuLLBLeeD

    FuLLBLeeD fart

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    Fix DemoGuy and the sound grunt bug too! (I should not hear a male grunt when I shoot a robot, Krall or female.)
     
  17. shoptroll

    shoptroll Active Member

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    I'll toast to that one. Xan Mk 4 and Warboss too please.
     
    Last edited: Jan 7, 2009
  18. Benfica

    Benfica European Redneck

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    I see, it's just that I believe that they optimized the game pretty well on the GPU side, and the game doesn't have AA which is the true killer for higher res. With the (in)balance of computing power between CPU and GPU is so high these days, that the cards just idle there waiting for more commands, they just don't have anything else to do :lol:. You can't remove a bottleneck (with another gfx card), that doesn't exist in the first place.
     
    Last edited: Jan 8, 2009
  19. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

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    Quake III was always Quake III Arena. What you're thinking of is Quake III Arena --> Quake III Team Arena. Which is how it should've been in the beginning, but I digress.
    If you have higher res, you don't really need AA. If you're picking for jaggies at 1920x1280, you're clearly not playing the game, you're ****ing nitpicking.
     
  20. MonsOlympus

    MonsOlympus Active Member

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    no standing turn anims
    sliding taunts
    HUD options for minimizing text display

    Mind you theres so many all we are doing is picking from a few of the bugs. One concern I have is that they'll spend too much time fixing bugs and not adding new material. Either that or the bugs will get overlooked in favour of bling and buzz material.
     
    Last edited: Jan 8, 2009
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