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StaticMeshActor Skins & Texturing issues

Discussion in 'Level Design, Skinning and Modelling' started by Zerreth, Jun 30, 2009.

  1. Zerreth

    Zerreth New Member

    Jun 30, 2009
    Likes Received:
    Hi, i'm very new to the whole unreal editing concept as i'm used to source engine mapping. After reading a lot of wiki pages I still can't figure some things out.

    Currently I have no clue how to add multiple materials to 1 model, and how to switch between skins.

    What should be skin00

    What should be skin01

    My next problem would be how to add reflections & specularity on certain parts of the model. In 3dsmax I just simply add a grayscaled version (where white means more specularity) of the uvw unwrap to the specular channel and it works, unfortunately this doesn't work at all for unrealedit... :(

    Could someone help me out with these problems ?
    All help is greatly appreciated...
    Last edited: Jun 30, 2009
  2. ironvil

    ironvil New Member

    Dec 5, 2009
    Likes Received:
    I wish that i could find out about reflectivity as well not just mirrors i just want a shiny metals and for adding more than 1 texture to a mesh i would just put a pane in front of one and add a texture that as well

    this probably won't help at all

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