Is there any way to import a staticmesh and not have it build a BSP collision tree either with Unreal scripting or a third party program.
We have a tree with many panels (1500 polys) that have numerious intersections which cause UT2k3 to blow up upon attemting import.
We are going for realism, not frame rate or performance. We are doing this for a machinima scene so we are not worried about frame rates as you would in a game level nor do we need to maintain the collision mesh.
We have a tree with many panels (1500 polys) that have numerious intersections which cause UT2k3 to blow up upon attemting import.
We are going for realism, not frame rate or performance. We are doing this for a machinima scene so we are not worried about frame rates as you would in a game level nor do we need to maintain the collision mesh.