Update on the map. I've done a lot of thinking and planning on how to further enhance it, to make it an actual enjoyable map to play in. I'm sure each one of you have seen games in which only a few dozen maps are really played alot, because they have a feature that is attractive. I am pulling out my old book of philosophy, and trying to harness the power at my fingertips to make this map one of those maps.
My first enhancement: adding more curvature to the map, reconstructing once flat, elevated pieces of land into rolling hills.
Secondly: I have left some flat elevated pieces of land in, because I believe they still serve a use; trees go on top of the flat elevated pieces to make the scene look more organized, and constructed into the wall will be enterances for a cavern system underneath my map.
Basically, the idea of this is: the terrain you can successfully climb adds variety into the amount of tactics possible, and the number of approaches into a battle, while still providing good landscape to drive on, if vehicles do indeed get introduced into the game. The terrain you can't get on top of still has a purpose; to act as an obstacle, to block views, and to offer access to the cave system. Down in the caves I'm thinking of adding monster spawns and some storage areas for ammo and weapons. Maybe some large crystal ore deposits, for eye candy. To me, I thought it was a great idea to set it up this way.
Last but not least, I'm finally working on placing a base on top of that platform in the northern-east corner of the map. The outside will be made using all BSP. The enterance will be a warp zone into the interior, all comprised of static meshes. The idea behind the warp zone is that I can have a bigger inside area than the outside area enclosing it, giving me more room to work in.
I have two concepts for the interior and exterior of the base that I will be putting up on the forums soon. What I am asking for (sincerely) is someone who can put these snowy pine trees together for me (they are part of the method to my madness, just trust me on this one), and a modeler and an artist to later on help me with putting the interior together (modeler builds the things I need, artist puts the right paint job on it, and I place them accordingly to what I have drawn up). I would be really thankful to those who could help me.
This time, I'm trying a different approah.