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UE3 - UDK Static Mesh Placement Question

Discussion in 'Mapping' started by turel777, Nov 30, 2010.

  1. turel777

    turel777 New Member

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    Hi, I'm new to UDK and I have a question about static mesh placement. Is there any to snap two static meshes togther so two of their faces align? I know that in static mesh mode Alt + S will allow me to place meshes against other surfaces but this isnt quite what I want to do. This way it's the new mesh's bottom face which aligns to the clicked surface and also centred on the point clicked, I'd prefer to be able to select the faces I wish to alignt or to spcify points on my meshes which I cna snap to (like the way sockets work with skeletal meshes)?

    I've looked through lots of tutorials and googled a bit but cant find any wya of doing this. The reason I ask is I'm trying to place some scalextric-style track pieces quickly without having to fiddle around with their alignment all the time.

    If anyone knows of a way to do this their advice would be much appreciated!

    Thanks.

    -Turel
     
  2. Bazzwano

    Bazzwano Hi, I'm Bryan

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    I don't believe there is a way to do what your are wanting to do.

    I suggest making all these pieces of track so that they fit the grid then you wouldn't have such a hard time aligning them.
     
  3. LtClifff

    LtClifff New Member

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    What he said. Go into static mesh actor properties. Then check, Ed should snap.
     
  4. VendorX

    VendorX Member

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    Manualy... In Properties/Movement/Location - feel free...
     

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