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Static Mesh placement, map flow.

Discussion in 'UT2003 mapping' started by JDCT, May 5, 2005.

  1. JDCT

    JDCT New Member

    May 4, 2005
    Likes Received:
    So I started randomly putting together a map, and so far I have the bare bones done. What I really need some advice on, is static mesh placement. I know its probably more of a question of experience, but I can never make them look right... they always look out of place. Should I design the map around them meshes?

    Anyway, like I said, I have the bare bones done, some meshes have been placed, no lights, no bot path, no sky box yet. I just need some advice first before I continue. Also, I would like to know if the map has good flow to it, anything would be nice, any advice on where to go from my current point.

    I have my map here attached but, I am new to the forums so, if you could tell me how to post my file, t'would be great. or I could always host it elsewhere.


    EDIT: Oh, nevermind about how to post the file, I see that just attching it works right after you post... ah.

    Attached Files:

    Last edited: May 5, 2005

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