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Stat Mesh

Discussion in 'Level Editing - Advanced' started by AMmayhem, Dec 23, 2001.

  1. AMmayhem

    AMmayhem Mayhem is everywhere

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    When you type "stat mesh" in the game, which one of those numbers should I be looking at the most? I'm assuming a lower number is better, so how would you help bring it down?
     
  2. Hourences

    Hourences New Member

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    i only look too meshcount, and the more important meshpolycount, and the meshpolycount should stay under a few 1000, 4000-5000 i thought would start to run slow, by 50.000 your ut prolly chrashes :D
     
  3. RedEye(Co30)

    RedEye(Co30) New Member

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    LOL @ AMmayhem . . .

    For using Lump the No-Legged Dog! Good one!
     
  4. MrFawn

    MrFawn New Member

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    keep the number below 500!

    at 1000 is already **** slow and dont forget you're also supposed to draw playmodels too
     
  5. AMmayhem

    AMmayhem Mayhem is everywhere

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    Hmmm, I'll have to look again at what mine said. I'm pretty sure I'm mostly in the 400's, but I'm not sure.

    If I separated rooms into zones, wouldn't that help? At least that's what I remember reading somewhere.
     
  6. Bot_40

    Bot_40 Go in drains

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    No, the game still has to render all the polys on all the meshes in view. That will only help if the engine is rendering a mesh that isn't in view, zoning should help this I think.
     
  7. AMmayhem

    AMmayhem Mayhem is everywhere

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    Ok, I'm averaging about 500 with the meshpolycount. I low about 250-300, and my high gets up to 1100. This is still without bots, pathnodes, and a skybox. Any thoughts on how to bring it down?
     
  8. Hourences

    Hourences New Member

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    pathnodes and a skybox wont raise it, nothing in there wich could do that (for a normal skybox at least)
    erm spread the stuff more, and put some things like ammo behind brushes, behind a pillar or beind corners so you see less in the total area
     
  9. AMmayhem

    AMmayhem Mayhem is everywhere

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    Fires would raise the polycount to wouldn't it? Because I do have some flames in the open, and it slows a little when I look at them.
     
  10. Hourences

    Hourences New Member

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    if it are meshes offcoure yes, if it are brushes too yes, but not for the mesh polycount then, everything you see slows down, only differnce, 1 thing always slows down more then the other :)
     

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