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Starting mutator in default game

Discussion in 'General Discussion' started by }SotD{Skyell, Jul 30, 2004.

  1. }SotD{Skyell

    }SotD{Skyell New Member

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    What am I doing wrong here. I'm trying to start the zark assault rifle mutator as the default mutator when I start Jailbreak. Here's part of my UT2vote43.ini.

    [UT2Vote43.UT2VoteGameTypes]
    GameType=(GameName="NYK'S Jail Break",HideVote=False,Clan=True,RequiredPlayers=1,MapLimits=0,ServerName="None",UseMapList=False,DefaultMap="JB-Solamander",MapPrefix="JB",GameClass="Jailbreak.Jailbreak",Mutators= "ZarkAssaultRifle.MutZarkAssaultRifle" ,Commands="?MaxLives=0?GoalScore=3?TimeLimit=20?MinPlayers=1?MaxPlayers=12?MaxSpectators=2?Translocator=False?WeaponStay=True?BalanceTeams=False?ForceRespawn=False?PlayersMustBeReady=False?Tournament=0?GamePassword=?GameStats=True?GameSpeed=1.00?FF=0.00?NumBots=5?Difficulty=0")

    [UT2Vote43.UT2VoteMutators]
    Mutator=(FriendlyName="Zark Rifle",HideVote=False,MutClassName="ZarkAssaultRifle.MutZarkAssaultRifle",Voted=False)

    [UT2Vote43.UT2VotePackages]
    Packages=(MutClassName="ZarkAssaultRifle.MutZarkAssaultRifle",ServerPackages="ZarkAssaultRifle")

    If I put it into the servermuts line then the mutator is always active even if I change the gametype and I don't want that. Only when I select JB do I want it.
     
  2. ProAsm

    ProAsm Active Member

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    It must not go in the ServerMuts at all.
    Whatever you put in the ServerMuts line will load on every GameType and every level.

    Maybe one of the Team members can shine more light here as I dont know Jailbreak at all.
     
  3. Imaginos

    Imaginos Deathball addict?

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    Ok, there's a little more to activating Jailbreak then you have in your ini.. You will need to use the dummy mutator that was included in the ut2vote zipfile. The reason it was included was that some mods do not allow ut2vote to add all their serverpackages using only the game's gameclass. We circumvent that by making a fake mutator which will be selected along with the mod and using that instead to add the missing serverpackages. End result: a mod that loads and unloads the serverpackages on demand! For Jailbreak + your Zark rifle, try this:

    [UT2Vote43.UT2VoteGameTypes]
    GameType=(GameName="NYK'S Jail Break",HideVote=False,Clan=True,RequiredPlayers=1,MapLimits=0,ServerName="None",UseMapList=False,DefaultMap="JB-Solamander",MapPrefix="JB",GameClass="Jailbreak.Jailbreak",Mutators= "DummyMut.DummyMut,ZarkAssaultRifle.MutZarkAssaultRifle" ,Commands="?MaxLives=0?GoalScore=3?TimeLimit=20?MinPlayers=1?MaxPlayers=12?MaxSpectators=2?Translocator=False?W eaponStay=True?BalanceTeams=False?ForceRespawn=False?PlayersMustBeReady=False?Tournament=0?GamePassw ord=?GameStats=True?GameSpeed=1.00?FF=0.00?NumBots=5?Difficulty=0")

    [UT2Vote43.UT2VoteMutators]
    Mutator=(FriendlyName="Zark Rifle",HideVote=False,MutClassName="ZarkAssaultRifle.MutZarkAssaultRifle",Voted=False)

    [UT2Vote43.UT2VotePackages]
    Packages=(MutClassName="DummyMut.DummyMut",ServerPackages="JBAddonAvenger,JBAddonCelebration,JBAddonLlama,JBAddonProtection,JBAddonTeleport,JBScreen,JBToolbox")
    Packages=(MutClassName="ZarkAssaultRifle.MutZarkAssaultRifle",ServerPackages="ZarkAssaultRifle")

    Notice the DummyMut is only in the packages and Jailbreak gametype. This is because that mutator is now "married" to Jailbreak for the reason listed above. To do this trick with additional mods which require help with serverpackages, you will need additional dummymutes. Like gameclasses, they can only be defined once.

    HTH
     
  4. }SotD{Skyell

    }SotD{Skyell New Member

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    So far so good thanks. :D :D :D If you ever in the mood for some fraggin stop by our website. We have several different servers running various gametypes.
     

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