Starting game-type/map from a command-line?

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psycocommy

New Member
Nov 18, 2004
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Does anyone know if its possible to launch stright into a specific game-type and map from the command line, so that a batch file could be written to do this?

I've seen instructions on launching a server, but I am interested in starting an Instant Action game.

Thanks.
 
Last edited:

draconx

RuneUT
Jun 26, 2002
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Waterloo, Canada
Easy. Run UnrealTournament.exe the same way you'd run UCC Server (or the Open command in the console, for that matter):
Code:
UnrealTournament.exe dm-deck16][?game=Botpack.DeathMatchPlus?mutator=runeut.runeut
 

psycocommy

New Member
Nov 18, 2004
18
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draconx said:
Easy. Run UnrealTournament.exe the same way you'd run UCC Server (or the Open command in the console, for that matter):
Code:
UnrealTournament.exe dm-deck16][?game=Botpack.DeathMatchPlus?mutator=runeut.runeut

Hey, thanks for the answer...I can now get unreal to start straight into a custom map, but I still cannot get it to use a custom gametype that I defined. I define my gametype with:

class TD_W_Rot extends xDeathMatch;

And its in the folder

..\topdown_w_rotation\classes

I thought I was supposed to simply put:

d:\ut2004\system\ut2004.exe DM-sean_test_10?game=TD_W_Rot.xDeathMatch

But no variation of that has loaded the custom gametype. I've tried w/ and w/o the x before TW_W_Rot, tried switching the order of the game and the class it extends, even tried replacing it with the "topdown_w_rotation" name for some reason, but no luck. Any idea why thats happening?
 

datacable

N00b coder
Sep 2, 2002
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From your description, it sounds like you may have missed a crucial step. Did you compile the topdown_w_rotation.u package?