1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

StarCraft II

Discussion in 'Games' started by Kantham, Mar 11, 2008.

  1. TWD

    TWD Cute and Cuddly

    Joined:
    Aug 2, 2000
    Messages:
    7,440
    Likes Received:
    8
    Realize however that the zerg player did attack quite a bit. There were several times where he was close to doing some real damage, but it never happened. The problem was that he had to keep the pressure on, and that prevented him from building up the economy. He just never had enough drones. Not to mention that his initial build was screwed up for quite some when the protoss player denied the initial expansion.

    The special abilities also made a big difference here. They have short cooldown times, and are extremely powerful. The zerg didn't really have anything to counter with when a good micro strat came along with the warping and the crystals. The beta is going to be painful with a lot of balance changes, and whining from fans that this and that got nerfed.
     
  2. Wail of Suicide

    Wail of Suicide Member

    Joined:
    Apr 11, 2006
    Messages:
    738
    Likes Received:
    0

    Denying the initial expansion slowed the Zerg down for like 30 seconds, sure. After that the resources just went into the tech tree. I don't think that was in any way a decisive factor in the game (and if it were, that implies Zerg must early-expand to have any hope of staying even). The Protoss didn't expand at all until 2 1/2 minutes after the Zerg had already done so - That should have been a substantial economic advantage for Zerg. Even the later attack by the Protoss that forced the Zerg to burrow was not nearly as much of a disruption as the Zerg's own attack on the Protoss' mining with the banelings.

    I agree SC2 balance is going to be in flux for a long time. Looks cool though, so I will stick with it. And I'm sure there will quickly be an oldschool SC1 mod for the purists and other gamers who love rampaging everything with overpowered Terran.
     
  3. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,034
    Likes Received:
    2
    Yep, you can also tell the game was recorded. (I made a "duh" here. :p)

    I heard they will have a Multiplayer beta up soon. I'm sure people will find out a lot of things that could use balancing.

    But yeah I had the same feeling, that warp unit seems a bit OP from what I've seen it. Take Terrans and their dropship, requires way more effort into account, more than one dropship, in-and out trying to avoid their defences ETC. And the Zerg canal is really tricky. My only concern in the video really was that Protoss warp "gate" unit that allowed unit teleportation inside the enemy base. I can also imagine that for a lot of other things. They definitively need to add a cost and cooldown for each unit you send there or something. Cost defined by teleportation range and unit production cost.
     
    Last edited: Jun 22, 2009
  4. Latent Image

    Latent Image Bring the rain!

    Joined:
    Jun 3, 2001
    Messages:
    2,297
    Likes Received:
    0
    Interjection: when is SC2 out???!!!
     
  5. Slainchild

    Slainchild Gold Member

    Joined:
    Apr 3, 2004
    Messages:
    3,509
    Likes Received:
    0
    Later this year apparently.


    So probably next summer. :p
     
  6. Latent Image

    Latent Image Bring the rain!

    Joined:
    Jun 3, 2001
    Messages:
    2,297
    Likes Received:
    0
    Dammit! :( I suppose there going to milk this into oblivion...
     
  7. Slainchild

    Slainchild Gold Member

    Joined:
    Apr 3, 2004
    Messages:
    3,509
    Likes Received:
    0
    http://starcraft.incgamers.com/blog/comments/no-lan-in-starcraft-ii-confirmed/

    wtf?
     
  8. DarQraven

    DarQraven New Member

    Joined:
    Jan 20, 2008
    Messages:
    1,164
    Likes Received:
    0
    Whut.

    I suppose I'm gonna get it legally anyway, and assuming Battle.net works properly it wouldn't really be a problem, but still... Whut?!

    Blizz, learn this from UT3's launch: Removing features of the previous game is a BAD way to get people to buy your product.
     
  9. Shadow

    Shadow Has Balls Of Steel

    Joined:
    Oct 20, 2004
    Messages:
    1,309
    Likes Received:
    0
    Same for Diablo 3. It doesnt matter... Why are people making a fuss over LAN? Everyone these days has access to the internet. It's a lot easier to just connect with friends over B.net
     
  10. DarQraven

    DarQraven New Member

    Joined:
    Jan 20, 2008
    Messages:
    1,164
    Likes Received:
    0
    Perhaps. One thing I can see going wrong is when you're playing big amateur-ish home lans. Like, 8 player minimum (we have them quite often).
    A LAN switch can handle the traffic for 8 clients easily, but can your internet connection do that as well? It would be a bit stupid to have packetloss and lag on a local game:/
     
  11. Shadow

    Shadow Has Balls Of Steel

    Joined:
    Oct 20, 2004
    Messages:
    1,309
    Likes Received:
    0
    I guess thats true, but how often would you LAN 8 PCs? Or want to.. Aint it a bitch to bring 8 comps in a room just to play a game you could play over the internet? Just seems like to much of a hassle for whats it worth avoiding minor lag.
     
  12. Capt.Toilet

    Capt.Toilet Good news everyone!

    Joined:
    Feb 16, 2004
    Messages:
    5,826
    Likes Received:
    2
    In my eyes LAN's are going the way of the arcade. Our local lan kcbeatdown was rather huge till a couple years ago. Going from 100+ to an average of 30 peeps isn't very assuring.
     
  13. Darkdrium

    Darkdrium 20% Cooler

    Joined:
    Jun 6, 2008
    Messages:
    3,239
    Likes Received:
    0
    Hopefully BattleNet is easy to find friends with then.
    Otherwise nothing beats Hamachi + click the LAN button and enter VPN IP.
     
  14. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,034
    Likes Received:
    2
    This just sounds even worse.

    Basically they want to boycott you with their paid Battlenet. Obviously.
    Blizzard never has enough money. :hmm:
     
  15. DarQraven

    DarQraven New Member

    Joined:
    Jan 20, 2008
    Messages:
    1,164
    Likes Received:
    0
    Yes, because the prime interest of game companies is to not sell their game...

    I'm sure there's some sort of feature which justifies this decision, be it a steam 'login, then play locally' option or some sort of feature that's something else.
    If not, I give it three weeks before the first LAN hack is out.
     
    Last edited: Jun 29, 2009
  16. Darkdrium

    Darkdrium 20% Cooler

    Joined:
    Jun 6, 2008
    Messages:
    3,239
    Likes Received:
    0
    Wait, this game will be subscription based to play online?
    F- that, I'm not buying that crap then. Somehow somewhere I'll get to play the SP Campaign but hehe, if they imagine they'll get my money to play an RTS online, haha HAHAHA! :lol:
     
  17. DarQraven

    DarQraven New Member

    Joined:
    Jan 20, 2008
    Messages:
    1,164
    Likes Received:
    0
    http://hellforge.gameriot.com/blogs/Hellforge/Battlenet-20-Confirmed-To-Be-Free
    Confirmed june fifth 2009. And even before then it was only a "possibility" that Bnet 2.0 would be subscription based.(Source)

    Another quality post by Kantham-_-
    Have you ever considered taking a positive approach to stuff?

    Blizz know very well that they'll have to deliver with this game. They're already facing half the population of South Korea that they'll have to convince to switch to SC2. They're also making a followup to THE most popular competitive RTS game ever.
    It's not like they really need the added challenge of turning potential customers off.
     
    Last edited: Jun 29, 2009
  18. TWD

    TWD Cute and Cuddly

    Joined:
    Aug 2, 2000
    Messages:
    7,440
    Likes Received:
    8
    I'm not sure this small tidbit of information completely rules out the ability to play over a lan. The important thing is having the latency right? It's more than possible that they might require you to connect over battle.net, but then once the game gets going you are still playing over your lan with the nice latency.

    If I'm right the cool thing about doing it this way is that even your lan games would count on the stats. I could also see it being useful for competiton matches. The players would still be playing on lan latency, but everyone else on battle.net would also have the ability to watch.
     
  19. DarQraven

    DarQraven New Member

    Joined:
    Jan 20, 2008
    Messages:
    1,164
    Likes Received:
    0
    Yeah, could be.

    One thing I noticed watching some of the videos again is that, from the videos alone, it seems Protoss is their new baby and they get all the cool stuff and powerful units, while Terran is basically the same as SC1 terrans. All of the battlereports have been Protoss vs. *whatever* and predominantly viewed from the Protoss player's perspective.
    Zerg seems to be nerfed into some kind of cheapshot 'mass units and attackmove them into enemy's base for a 10% chance of victory.' faction.

    At least, that's what it seems like. From most hands-on reports, it seems Terrans are actually the strongest and Zerg is god early-game (they appear to suck mid-late game though, but Blizz has already acknowledged this and so it seems they'll receive some buffs soon).
     
    Last edited: Jun 29, 2009
  20. Darkdrium

    Darkdrium 20% Cooler

    Joined:
    Jun 6, 2008
    Messages:
    3,239
    Likes Received:
    0
    Okay, thanks. That's much better. :)
     

Share This Page