1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

SpringBoard release

Discussion in 'Unreal' started by Leo(T.C.K.), Jun 6, 2016.

Thread Status:
Not open for further replies.
  1. Leo(T.C.K.)

    Leo(T.C.K.) I did something m0tarded and now I have read only access! :(

    May 14, 2006
    Likes Received:

    Made by CodeX with input and testing by me and zeurkous. It took a while to fix everything up but here it is.

    The mesh was originally made for the game The Circle, a cancelled game on the Unreal Engine, so this is from whatever little was rescued(as there was more and some meshes had missing data files etc and the game itself wasn't there).

    It was an RPG game that also had some elements later reused for Unreal when some old ideas failed. For example the concept of Slith started in the Circle as "Mantaur" in 1996. Slith as such is a newer addition to Unreal than many would think.

    Either way, this mesh/thing was called "Bouncer" in the circle and here it is implemented in unreal as a dynamic/placable springboard, also comes with an item you can carry around...
Thread Status:
Not open for further replies.

Share This Page