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Spider Mines [trap]

Discussion in 'Unreal Tournament 3' started by dub, Mar 12, 2009.

  1. SimplyCosmic

    SimplyCosmic ERGO. VIS A VIS. CONCORDANTLY.

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    A ridiculous a mutator is the best mutator, I say!
     
  2. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

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    I have no problem hitting my choice of target. Even if there's several.
    Foot vs. Vehicle, the foot soldier should nearly always be at a disadvantage. Retreat but fire at it - even if it kills you you're putting hurt on it, which is strategically more important than your life.
    It's an explosion. If a car blows up 20 meters away, you think it's not going to hurt you?

    Also, you're grossly exaggerating.
     
  3. DarQraven

    DarQraven New Member

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    What I find frustrating about the spider mines is this: it's not a player vs player battle anymore.

    When someone hops in a darkwalker, a much stronger weapon than a spidermine trap, and me and my team have to coordinate to get it out of the way, that's the simple result of the enemy team getting the darkwalker first.

    However, the crucial difference is: it's the skill of the darkwalker player vs us. If he's good at raping my entire team 4 times in a row, he 'wins'. If he's not, we 'win' and take him down quickly.

    A player just dumping a spidermine trap somewhere on the battlefield has nothing to do with his skill. He just drops it and goes to do something else, all the while getting free kills from it. It doesn't matter one bit if the player in question is a complete newbie or a seasoned veteran, he'll get the kills. Even if all he does after that is stand in a corner.
    You're not fighting a player anymore, you're fighting a scripted sequence.

    The trap is hard enough to spot as it is on most technological-styled maps like Necropolis. Add to that that you can't destroy it.
    Destroying all 15 spidermines one by one is just stupid. If your opponents are even remotely decent, you'll be shot or roadkilled before you even get to the third one, and yes, that's assuming a simple 4v4.

    -
    Now, I'm all for strategic placement of things that can turn the tide of a battle. Whenever these items cannot be destroyed it just becomes stupid.
    It's like you could put a 10 meter high wall around your flag with the press of a button, equally stupid and requiring no skill at all.

    I don't consider it skillful to drive a nearly invisible vehicle into a base while everyone else is a bit preoccupied not getting blown up by huge walkers, flying vehicles, rocket launchers and shock combos. If you can spot a stealth vehicle in the heat of battle, more power to you, but I'd say it's not that easy.
     
    Last edited: Mar 23, 2009
  4. Dogger

    Dogger New Member

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    This game mechanic obviously came from XMP where if any vehicle touched another they would explode. Leading to people boosting with the raptors into tanks and at the last second jumping out. This was completely restricted to vehicle on vehicle collisions and there was a risk in doing it as you could end up killing yourself. the scorpian and viper just abuse this feature by using it on everything and anything, most of the time just to get to higher grounds.
     
  5. Ignotium

    Ignotium Que hora es?

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    Fixed.

    Ans btw, so what?
     
  6. Dogger

    Dogger New Member

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    Fixed

    Little risk, great reward.
     
  7. Ignotium

    Ignotium Que hora es?

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    lol Irony.

    Anyways, both said vehicles are quite easy to blew away with avril or something else. And not so little risk imo, cause when you're falling (hovering) to the ground you're pretty much defenseless, and since you fall pretty slowly, is really easy to tell where you're gonna land and then get raped, well, at least i can do it
     
  8. WildmouseX

    WildmouseX New Member

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    and yet notice i didn't include any spider mines on that map - can't mix spiders with spam maps - that'd be waaaayyyy too much fun.
     
  9. WildmouseX

    WildmouseX New Member

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    manta's and vipers are easily dodged with the fain death button.
     
  10. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

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    Till they plow into you, shoot you, or bail and get out, which'll still crush and kill you.
     
  11. Kantham

    Kantham Fool.

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    Dark Pulse is right

    DP, I wouldn't even bother arguing with that guy.
     
  12. DarQraven

    DarQraven New Member

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    Aha! Trying to avoid confrontation, are we? :mwink:
     
  13. Kantham

    Kantham Fool.

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    I really have no clue on what you're talking about. This forum is like a maze of confrontation anyway, it doesn't matter who said it, Dark Pusle is right (For once?!), when you fain death you still can get crushed/pancaked. Everyone posting here should know that by now.

    Well, apparently, not everyone. :lol:
     
    Last edited: Mar 23, 2009
  14. Fuzzle

    Fuzzle spam noob

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    Assuming you're playing against someone who's 5.
     
  15. d3tox

    d3tox Face down in a pool of his own vomit.

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    SOMEONE MAKE A DM MUT THAT TURNS ALL WEAPS TO SPIDERS LOLOROLFZZZ!!!
     
  16. N1ghtmare

    N1ghtmare Sweet Dreams

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    30% chance? chance? CHANCE? You fire a combo and if they are decent they dodge it. Its not "chance." And if they do dodge it you dodge them and try another combo. And the flak cannon has a pretty wide radius of fire, so I don't see much "100%" always hitting a vehicle.

    You ever tried its secondary fire? Because otherwise I'm going to question your aim. Its meant to be an easy to use anti vehicle device. Obviously it will lock on when you bring the crosshair over a vehicle. Your not trying to use it against infantry, are you? And there is an equivalent: The rocket launcher.

    Stealth? Stealth tactics in UT? Never heard that one before.

    Ugh if you have your flak cannon in suspense (which you should because every spawn has it) then you should easily deal with mantas using the columns, at it shouldn't take you more than a 30 second fight.

    Way up there^^ you said the shock had 30% chance and now you say your pro with it...



    Because its so terrible that UT3 doesn't have Ut2004 floaty gravitation.
     
  17. Dogger

    Dogger New Member

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    Well your half way there, you quoted me but didnt read any of it.

    Most of the time mantas drive directly at you from a jump, so they pretty much have only one way to manover and that is down. A shock ball is fired in the centre of where the ground and manta is, and as it drives over or under the ball you combo it, sometimes its a direct kill, some times its a push away, and most of the time its a fly right through it at accelerated speed in your direction FTL.

    And with the flak cannon, i said 100% damage potencial, not 100% accuracy.

    The AVRiL missle is an interceptor, it travels to where the vehicle is heading to, not directly at it, most of the time it travels to a nearby wall.

    Sneaking around a tank and other vehicles to get to objectives is pretty stealthy.

    The collomns in suspence are clippable, strickly for easier vehicle maneuverability, i dont think they did this to make it easier for footsoilders to pass through.

    Shock combo has 30% chance the other 2 fire modes are more then enough to keep them at bay, shock ball for close encounters, shock prime for distance.

    Ejecting from the scorpion makes the pilot float down to the ground, with less gravity then in 2k4
     
  18. Kyllian

    Kyllian if (Driver == Bot.Pawn); bGTFO=True;

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    Not sure if it's still in or not, but I remember that AVRiL rockets could be relocked by teammates
    Ex: Player A dumbfires his avril rocket towards a tank, Player B locks his launcher onto a Manta, Player A's rockets veers towards the Manta, usually smacking a wall
     
  19. Alhanalem

    Alhanalem Teammember on UT3JB Bangaa Bishop

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    It does work, but someone else has to lock it on within a few seconds.
     
  20. FuLLBLeeD

    FuLLBLeeD fart

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    This is something the developers of Onslaught couldn't seem to grasp.
     

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