Speical Events = Damage Instigator?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

jb

New Member
May 22, 2000
278
0
0
www.planetunreal.com
Folks,

for the life of me I am just not getting what I thought would be a simple thing to work. My idea was to use a special event trigger that I would place in a open flame (like a camp fire) to cause players to take damage while they stood in the flame. I know I can make a zone, but this map has a touchy BSP and don't want to rebuild it if I don't have to. I have set the Special Event to be a of the type damage and set the damage to burn. I entered in the number of points/sec and even a localized damage string. Finally I used a normal trigger (increased its collision radius) to set if off. I overlapped the two. I thought as soon as step into the trigger radius it should have activate the special event and thus I would take damage. But no such luck. I did try to change it to a kill instigator and that worked. But I thought that would be a little too sever of a punishment. So is there anything special one needs to do to set this thing up?

Thanks,

Jb
 

Call me Erdrik

Arch Mage
Nov 24, 1999
334
0
0
44
Spring Hill, FL, USA
www.geocities.com
did you properly set the tag and event properties?
Try setting the normal trigger to repeattrigger and set a real small repeat time. and set a special event with the same tag as the normal triggers event to deal a bit of damage.
and of course increase radius to match campfire as you did before. the special event doesn't need to collide with the player infact you should set it the NOT collide....
 

Chrysaor

Lord of the Pants
Nov 3, 2001
3,022
6
38
Hiding in your Attic
^^^ too many tongues in one post. **ALERT** **ALERT**

!!!!!!!!!!WWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

*siren stops after fireengine hits pedestrian*