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Speedtree Unreal Engine Demo

Discussion in 'News & Articles' started by hal, Apr 9, 2004.

  1. hal

    hal Dictator Staff Member

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    IDV have integrated their Speedtree technology into the Unreal Engine for licensing by developers. Speedtree is an easy solution for adding very realistic three-dimensional trees to Unreal Engine projects. You can view more screenshots and get more information here. There is also a 26.7 MB demo that utilizes the Unreal Engine 2 Runtime to allow you to tour three maps featuring this technology.




    Download the Speedtree Demo (26.7 MB) from BeyondUnreal now!
     
  2. master_newbie

    master_newbie 2D Mod Fan

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    thats a nice tree :)
     
  3. MachDelta

    MachDelta Haphazard Nobody

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    Yeah, damn that looks good!

    But I don't imagine that little tool is kind to your framerates.... :eek:
     
  4. JaFO

    JaFO bugs are features too ...

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    Now all I want is a few tons of explosives and destroy them ... ;)

    btw : there is a demo using the unreal-engine version on that site.
     
  5. Hourences

    Hourences New Member

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    cute
    me wants
     
  6. Tank-Bird

    Tank-Bird New Member

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    me wants too...but 9000 $..pff
     
  7. hal

    hal Dictator Staff Member

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    That's what the news title is: Speedtree Unreal Engine Demo. There's also a link to a BU mirror in the same news post. :p
     
  8. Burning Fish

    Burning Fish My brain hurts!

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    I want my Flak Cannon! :p

    What's left to do is the ability to climb those trees, that would be cool (in a game ofcourse, I missed tree-climbing in Far Cry :))

    Also check out the Valley-demo on their site, very impressive!
     
    Last edited: Apr 9, 2004
  9. Mxtrmntr

    Mxtrmntr (Formerly known as Mxtrmntr)

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    Ooh, I always wanted forest-y games. Imagine Thief 2's Trail Of Blood level with hundreds of trees...
     
  10. Daedalus

    Daedalus I don't even...

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    good engine addon! Very useful stuff, too bad it costs money.
     
  11. TomWithTheWeather

    TomWithTheWeather Die Paper Robots!

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    Too bad its a massive framrate hit. I guess with some cull distance and such it could work. They do look really nice thought. :)
     
  12. JaFO

    JaFO bugs are features too ...

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    I know ... it was meant as a hint towards MachDelta who only imagined the fps-problems :p
     
  13. Bazzi

    Bazzi Wearing pink

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    If the next UT doesnt come out before 2006 it's no problem anyway :)
     
  14. blindwitheax

    blindwitheax Guest

    for all you linux users it does run in wine albiet better if they had opengl drivers in the System dir
     
  15. JaFO

    JaFO bugs are features too ...

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    I had an average of 80+ fps @ 1024x768 ... (stat fps' works ;))
    Even the 'medium trees' map looked impressive.
    And as Bazzi says ... imagine what this tech can do in a few years time. :)
     
  16. Hourences

    Hourences New Member

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    alpha overdraw time of the leaves is prolly causing most problems and some pc's handle that worse then others so it might run great on some pcs and bad on others :)
    thats the main prob with trying to make a forest in ut right now, not fun :/
    anyone who has it, whats the triangle polycount from 1 normal detailed tree if you can see that ?
     
  17. Original9

    Original9 Deleted.

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    [​IMG]

    From the complexity of the color on that tree... I'd say it's a few thousnad polys, atleast. :O

    Edit: Also note the texture sizes too. D:
     
  18. Bazzi

    Bazzi Wearing pink

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    Too bad UnrealED isnt in that Demo :/

    Is there a way to hax UnrealED from the "normal" runtime into this one?
     
  19. TomWithTheWeather

    TomWithTheWeather Die Paper Robots!

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    I downloaded it. They're actually not static meshes but are some kind of placeable actor where you can set many porperties. I'm guessing they are rendered like procmeshes or something. I ran around in a couple of the test maps it came with at full detail, 1280, and with a geforce fx 5900 256 and my frames dipped to 30 or 40 in some areas. Average was about 60 or 70 fps. The demo maps have only a terrain with a very sparse deco layer and the tree actors. I'd hate to see it with smeshes/bsp and bots, though I'm sure you could scale down the detail settings on the trees, and you probably wouldn't have that many of them in a map anyways. :)
     
  20. hal

    hal Dictator Staff Member

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    Check out the pics of the level with 1,000,000 trees. :eek:
     

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