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UT3 SpectatorUI v2.1

Discussion in 'Content Releases' started by WGH, Mar 2, 2014.

  1. WGH

    WGH New Member

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    SpectatorUI v2.4

    (new version has been released on the 31th of March)

    This mutator greatly improves spectator's experience by providing many convenient features.
    • "Spectate" button available in mid game menu
    • Nickname beacons displayed above players
    • Convenient player selection menu available using the mouse scroll
    • Adjustable camera speed and FOV
    • Up to ten savable bookmarks per map, editable directly in-game. An example set of bookmarks for WAR-Downtown is included in the archive.
    • Notifications of powerups, superweapons and flags being taken, with an option to jump to the player
    • Timer for powerups, armor pickups and super weapons (Kismet-activated pickup factories are also supported)
    • Quake Live-like "follow powerup" and "follow killer" modes.

    The mutator correctly works in network games. Server-side demos are also fully supported.

    Overview of some features:
    [​IMG]

    The player selection menu:
    [​IMG]

    Spectate button:
    [​IMG]

    Source code is available under terms of OUML on GitHub. https://github.com/WGH-/SpectatorUI

    Download link: http://chireiden.torlan.ru/SpectatorUI/SpectatorUI.zip
     
    Last edited: Mar 31, 2014
  2. _Lynx

    _Lynx Strategic Military Services Staff Member

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    Getting this one for Vobla )
     
  3. WGH

    WGH New Member

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    You'd better wait a bit. Guys over Epic Games forums discovered that spectator status is not saved over map changes (forgot to call UpdateURL, duh). I'll fix it tomorrow.
     
  4. WGH

    WGH New Member

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    New version 2.2 has been released. The URL is the same. Changes:
    • Fixed spectator status not persisting across map changes
    • Package name-independent configuration. Even if you visit servers with different (future) versions of the mutator, the same configuration will be used.
    • Config option to dismiss help automatically
    • Config option to disable notification beep
    • Config options to customize notification message format
    • Config options to customize pickup names
     
  5. SkaarjMaster

    SkaarjMaster enemy of time

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    Does this work for bot matches as well?
     
  6. WGH

    WGH New Member

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    Yes, it does. Not sure what fun watching bot matches is, though :)
     
  7. SkaarjMaster

    SkaarjMaster enemy of time

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    When I'm reviewing a map sometimes I like to see what they do against each other.;)
     
  8. WGH

    WGH New Member

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    New version 2.3 has been released. The URL is the same. Changes:
    • Fixed voting being unavailable to players who undergo spectate-join cycle with short delay (without GC running in between).
    • Setting menu delays to zero no longer makes them infinite.
    • Fixed typo in the "help menu".
    • Config option to enlarge pickup timer text. Might be useful for video streaming, where video quality could possibly be bad.
     
  9. WGH

    WGH New Member

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    New version 2.4 has been released. The URL is the same. Changes:
    • Fixed server crash on maps that don't have the default Kismet sequence (DM-Flustered-LE and WAR-LakeSide are among them).
    • Fixed race condition in replication that caused pickup timers to not be available sometimes.
    • Added server option to disable "become spectator" functionality.
    • Added small shadow to text of pickup timers (makes them more readable).

    The code that synchronizes time between server and client is kind of tricky. If anyone has any ideas how to improve it, please tell me.
     
  10. _Lynx

    _Lynx Strategic Military Services Staff Member

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    I watched a stream from a server with this mutator, and so far the only things that seem to be missing are health/armor on players' overlay and localization support. Also - if I were you, I'd create your own set of strings for power-ups, as pick up messages are quite different in style and this makes the pickup overlay look inconsistent whenever a map has UDamage or Berserk.
     

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