Special Forces Class

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May 26, 2005
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Since DA2 needs some kind of badass class like all other class based mods out there have one like the spy from Team Fortress Classic from Half-Life 1 but the class won't exchange uniforms. The primary weapon can be some kind of carbine preferbly an M4ish looking assault rifle and he can have a silenced pistol and some C4. I don't know this just rushed to my mind anyone want to add on to this?
 
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Enfyrneaux

New Member
Apr 4, 2002
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Honestly, that just sounds like a regular infantryman with a silenced pistol and some mines - as infantry are already pretty badass ingame.

Why?
-Infantry have the most armor, so they're already the toughest
-They are the second fastest class (EDIT - well I sure thought they were :p )
-The assault rifle is the second most accurate weapon ingame (okay, it looks more like a FAMAS than an M4, but we're going for that "semi-futuristic" look in DA2 ;) )
-They have the more accurate pistol type
-One extra grenade, making three

Like you said the suggestion was a bit rushed, but it's not a worthless idea. I think that the team will be bringing claymore mines (i.e. C4) into DA2 in some future release. However, I doubt that the infantry will have mines simply because they are so powerful.
 
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SiN-BiN

New Member
Aug 21, 2004
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I think the less referenced the weapons are to modern day weapons the better.
 

Helioth

Exhalted Presence
Oct 9, 2005
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C4 is just plastic explosives (not neccesarily mines), and. . . correct me if i'm wrong but Medic is the fastest, followed by sniper, then infantry mgunner and mech all have the same runspeed (a.armor being the slowest), no ?

Well anyway, I'd like to see some kind of rogue class while were on the topic, stealth + melee : ]
 

SiN-BiN

New Member
Aug 21, 2004
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Infantry is the fourth fastest, after Medic, Mech and Sniper.

The Rogue idea sounds very RPG'ish.
 

FluXs

old skool
Feb 12, 2002
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yeah, we got the bitch modelled (see site) just its not animated :p

If someone can animate it, it will be in sooner rather than never :)
 

FukMeHo

New Member
Nov 24, 2004
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I agree on the making the mgunner more powerfull'.. it's not a very good class right now. But i know, 1.1 will have less accurate automatic mguns, so machinegunners can be more helpful in the near future.
 

Yoshimoto

Giant Squirrel
Oct 30, 2005
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In A Tree Gathering My Nuts
The Machine Gunner needs more kick because I find that it's easier to kill people with the Aussalt Rifle. I've no problems with the speed or recoil but I'd like to have defending a bit more effective for the Machine Gunner.