I have learning how to use Kismet, and I have been looking at the tutorials at AVLD.com, and I'm going by his model of spawning enemies using ActorFactory. Here is the specific problem:
When the player hits a trigger, one enemy will spawn. Once that enemy has been killed, I want a new enemy to spawn at a different point in the same room.
Do I use the Destroyed event, or there another way I can do this? Is it even possible?
When the player hits a trigger, one enemy will spawn. Once that enemy has been killed, I want a new enemy to spawn at a different point in the same room.
Do I use the Destroyed event, or there another way I can do this? Is it even possible?