Sounds, models needed

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Shrimp

Seafood splatter
Jan 13, 2003
740
0
16
41
Deep in South Africa
shrimpworks.za.net
Hiya.

Just wondering if maybe someone can help me here, I need a couple of car bump/crash/thump sound effects for something I'd like to try.

Also, could someone maybe make some trophys - Gold, Silver and Bronze (different models too, not just the same with different textures applied). Should be 200-500 polygons maximum as they will be displayed pretty small. This is just another thing I want to try out, so don't make a work of art worthy of a model of the award, as it may not work out as I hope.

Thanks :)
 

stevenhorton

Not of this World
Jan 9, 2004
688
0
0
69
Central USA
home.mchsi.com
Ok, here's the deal :lol: You tell me how to add a vehicle so I can change the torque/acceleration numbers and I will give you three trophys ;) I have tried creating a new Nassau by clicking it in the actor browser and selecting new; no luck :( I have tried adding it in a conventional deathmatch; that part works, but changing the default parameters doesn't work.
 

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Shrimp

Seafood splatter
Jan 13, 2003
740
0
16
41
Deep in South Africa
shrimpworks.za.net
Awesome little trophy!! Looks perfect! :)

Ok, I'll try to help here, not sure if it'll work as intended, but here goes:

From within UnrealEd, open the actor browser, load up the UnWheelVehicles package, right-click the vehicle you want to create a new version of, and select "New". Create the new one in a new package (not MyLevel preferably).

Then, right-click the new vehicle and select "Edit default properties" (not sure if that's the exact text for the option) and make your changes. Now double-click the new vehicle to open the code editor, and click the second button on the toolbar named "Compile changed scripts".

After that's done, go back to the Actor browser and make sure that "Show packages" is on in the View menu. Check the box next to your new vehicle's package, and click the "Save selected packages" button on the toolbar.

Next, to make it available from the vehicle selectoin list, you'll need to make an addition to "UnWheelVehicles.INT" (or create your own .INT file). In that file, you'll notice each vehicle listed in a format like this:

Code:
Object=(Class=Class,MetaClass=UnWheel.UWCar,Name=UnWheelVehicles.UWNassau,Description="Nassau 21")

To add your car, just copy/paste one of those lines, and change the "Name=" bit to reflect your new vehicle ("Name=MyNewPackage.MyNewNassau"), and change the "Description=" bit to match the name of your new vehicle ("Description="Nassau 22"").

Then just start up a round of UnWheel and the new vehicle should be in the vehicle selection list.

Hope that works :p