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UE3 - UT3 Sounds is cutting out in cutscenes

Discussion in 'Mapping' started by Stabco, Oct 18, 2009.

  1. Stabco

    Stabco New Member

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    Hi all,

    I've got a map with some cutscenes in it. I would like music to play both in and out of said cutscenes, so I set up a kismet node on level start to play the song. The song will not play during the opening cutscene, but it starts when it's over. The song also cuts out, and doesn't resume, if I enter any other cutscenes.

    The music seems to go away if I use any Director / Camera tracks that move the camera view away from the player.

    I tried setting the target of the music to both Player and Camera. No good.

    Any help would be very much appreciated, as this is the last thing I need to do. ARGH!
     
  2. Angel_Mapper

    Angel_Mapper Goooooooats

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    Is it stock music? If not, did you set its sound group to Music? (Right click the sound in the content browser).
     
  3. Stabco

    Stabco New Member

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    Also, the music dies if the player does.
     
  4. Stabco

    Stabco New Member

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    It is custom music. I set them to Music group, no good. ><
     
  5. Stabco

    Stabco New Member

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    Also, the music dies when I enter a vehicle? What that...
     
  6. Stabco

    Stabco New Member

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    Well, I resolved it, but it feels like a bit of a hack. There's got to be a better way around it. My music now plays in a matinee that continuously loops, until another song needs to play.
     
  7. Hourences

    Hourences New Member

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    You are just using the wrong target. You cant use the player. If you enter a vehicle or a cutscene that hides the player thus your music. Use any static actor for your music. Any light, or staticmesh, anywhere in the level. No attenuation node in the sound cue. And done.
     

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