Whenever I import a .it file with UnrealEd, it seems to loose about 30 to 40% of its volume. I have to considerably boost the sound level in the .it file to get a reasonable sound level in the .umx file. This is annoying, because I often have to sacrifice sound quality when I do that. Is there a way to avoid that loss of volume? And are there any other types of sound files that UnrealEd can import, instead of the .it one?