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Sound and projectiles

Discussion in 'Programming' started by Prisoner Number 9, Oct 29, 2001.

  1. Prisoner Number 9

    Prisoner Number 9 New Member

    Oct 9, 2001
    Likes Received:
    Anybody got any good references or links to sound related code and examples?

    I want to understand the way the engine localises and mixes different sources like projectiles and creates the stereo mix that the player hears, and how things like projectiles 'emit' sound within the 3D space. Any info on advanced use of reverb zones or reverb raytracing would be cool too.

    thanx dudes.

  2. FireSlash

    FireSlash Whats a FireSlash?

    Feb 3, 2001
    Likes Received:
    UT and 'Advanced sound engine' in the same sentance? LOL

    no, UT's sound engine sucks. nothing special really in it, AFAIK.

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