Sonic Unreal

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

FizzyB

New Member
Nov 16, 2002
28
0
0
Visit site
Sonic unreal is currently looking for at least one coder, our current team consists of 4 modelers, 1 animator, 2 level designers, 2 texture artists. 100 slackers. :lol:



We plan to release a bonus pack of sonic content included Maps, Player models, Vehicles, Gametype/s! But we need some help.
Once this is completed we are considering developing a total conversion. This will either be a flat out full 3d sonic or sonic game in a 2d perspective, using 3d gfx, when sonic goes through loops and such the camera will spin and bank to awesome effect..

I currently have 2 vehicles i need coded..



This will be practically the same as a manta, except you wont be able to make it crouch down and crush people and it will hover high above the ground than a manta.
For weapons im not decided yet, either it will shoot a pretty powerful laser beam from the front or it will carry a big ball on a chain used to smack into infantry...
Also holding jump will allow it to hover higher in the air for about 5 seconds..



This will play the same as a normal plane, i want it arcadey though, easy to fly. It wont have any guns but a player must be able to stand on the wings and shoot with his normal weapons!

The currently planned gametype can be read about here:
http://www.deathball-tennis.com/stuff/ring.txt



If you're interested you'll be working with great fun guys who game together as much as they work, very friendly atmosphere, no time constraints, no
pressure, this is a learning experience for us all!



Boing!
 
Last edited: