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Somthing strange but could be of use to all mappers!

Discussion in 'Infiltration Development' started by Gullonefox, Dec 13, 2000.

  1. Gullonefox

    Gullonefox TBUILDT Webmaster/Mapper

    Nov 27, 2000
    Likes Received:
    Last night i was working on my map (as always :))
    and i started adding the town into the remargen maps, now i'll start from the begining...

    When i built the bridge i added towers each end as they are on the real one.. but when a bot would go to the window of the tower on the other side of the bridge i could see him through the wall only when he went to the back did he disapear!!???

    But this problem i noticed on ctf_faceworlds
    in the mid sniper area of the buildings... now heres the strange bit!!
    As soon as i started adding the town into my map the problem went and now the tower looks solid, as it should do!

    So maybe adding a bit extra to your map might get rid of probs like thease?? i mean you dont have to make it part of your map as such, just edgeing(for effect!)
  2. funkstylz

    funkstylz I CLEAN TEH LATRINE

    Mar 15, 2000
    Likes Received:
    Thats pretty common actually...CTF_Face has a BSP issue or two, which is prolly what you had. Adding stuff to the world tends to recaculate a few bits and pieces, and can fix that prob. A rebuild probably would have worked as well.

    Groove is in the heart...fool

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