Some minor gripes with the Ripper port

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BooGiTyBoY

The ImPaCt-DaMpeNeD BooGeRaToR
The rajorjack has been my all time favorite Unreal weapon but I have 3 small "constructive critisizms" if there's any plans to update it.

1) The secondary splash is a little too big... it's like a RL with a higher rate of fire. It also doesn't have that nice "player bounce" the old one used to have.

2) Link-Gun is a bad replacement as you can't use the ripper in ONS. Perhaps the bio-rifle would be a better choice?

3) There's no "centered" weapon model.. it just shows on the left :(
 

*gR*

UT>*
Jul 13, 2004
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somewhere...
www.fng-community.com
Yes! :)
see fraghouse or BU main page!
thanks soo much, parser! :tup: :tup: :tup:
maybe 2 more things:
can you make a weapon bar ripper icon(now its using link gun icon)
and an icon for the ammo?
just 2 questions abour the HUD... :D
thanX soooo much!!!!11

gonna d/l and :ripper: when it comes out!
 

Da Spadger

Insert stupid title here.
Jul 16, 2004
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I'm quiting myself from the Atari forum:

Originally posted by Daspadger
some ideas about the ripper
1. make the blade a bit slower, or make it replace the redeemer! :p
2. this is not a big deal, but in UT99 i bobbed sideways. (bobbing is how the weapons moves when walking) Make it so here to.
3. get an icon in the weapons bar, it does not remind me of the mini gun. :p
and...





... *Bumper*

:D

Besides, you should be able to chose the weapons you want to replace.