Some insight...

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randomas

Member
May 24, 2001
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Just out of curiosity ... Wouldn't the rifle flash overload the Light Amplification device giving you temporary blindness? I've never used one of those toys so I realy don't know ...
 

Corporal_Lib [BR]

Brazilian Graphic Designer & Gun Nut {=)
Extracted form IMT website:
"Just as a teaser, here's a few of the things we've been messing about with:
M82A1,
M14 DMR,
Binoculars,
Night vision goggles,
and a previously unannounced project for UT2004."

Hummm, I wounder if this UT2004 project has something to do w/ Meowcat R6 mod (Tango Down)... anyway, I guess I´ll be re-installing UT2k4 again, heheheh

Geo, is RT going to be released before/ with/after WP 1.3???

Nice, REAL binoculars... no more Mr Yoshi´s "knife binocular" muttie on my pivate server, ever {=D
 

geogob

Koohii o nomimasu ka?
At this point, I am considering a public beta phase for the night vision.
It might be with limited/reduced features though.

I'm having a hard time figuring out something about correcting some effects for prone and crouched bots. For some reason I can't get the setlocation command to work. It must be an engine specific thing i'm missing I i know it should work.

So, i will probably go for a public beta with most NV feature (light amplification) but without the thermal effect.
 

UN17

Taijutsu Specialist
Dec 7, 2003
675
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Thermal was really cool though! I can't see anything with amplification but no thermal :) I have a really easy suggestion as a temp fix until you get your thermal working. Adjust all pawn's ambientglow to 255. The exact opposite of the AmbientGlowFix mutator.
 

Corporal_Lib [BR]

Brazilian Graphic Designer & Gun Nut {=)
But what exactly was the issue w/ bots crouched and prone? They "disappear" from thermal mode vision????
I´ll try to pitch as many bugs I could detect, geo!
Is there a way to make all night maps more "dark" (a muttie perhaps) to be NVG worth? Except for RTK night and Jungle Warfare (I think) and some tunnels in Grozny and etc, UT maps are usually "nightly bright"... XD
 

geogob

Koohii o nomimasu ka?
Good idea UN.

CL. the problem is more complex. The trailer effect i use (which is not really a trailer effect) should have it's global height corrected for prone/crouched players and bots. It works for the player using the NV, but not the bots and not other players online.

Similar correction worked perfectly in RT and other test I made, but with the effect spawned on the server. Now the effect is spawned client-side only, on the client using the night vision. That part works. But the part where i check to correct the effect height doesn't work. I actually detect the condition correctly and get the right correction values logged, but the setlocation command has no effect. AH and I just had an idea :) I guess talking about it helps.

Still, it's a bit puzzling.
 

theRoadStroker

A Dickcheese Faggot
May 28, 2005
224
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0
omg gimme my revolver !!!!! :D

nice work geo ... if i can help with anything just ask say skinning animate(still training) or modeling :p
 
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geogob

Koohii o nomimasu ka?
Well if you could model and texture a night vision device for an helmet mount bracket for the loadout menu, that would be nice.

Something like this...

TIG7onPASGT%20helmet%20mount.gif


Few guidelines if you don't mind:
- Binocular
- Black-ish
- dual input lens system, but single like the image above will do too.
 

theRoadStroker

A Dickcheese Faggot
May 28, 2005
224
0
0
ok im done :p

if you want it tell me where to send it

((240 faces Vertices 156 ))

i made it low poly cuz you are not gonna see it in 1st-person right ?

nvg1.jpg


nvg2.jpg


nvg3.jpg