Some Accuracy Ideas

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Jarhead

New Member
Feb 23, 2000
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hey, i'm sure that you guys have heard the counter-strike mod for HL being mentioned a lot, and im sorry if it is annoying you, but it does have some pretty cool things in it. if you ask me, the coolest game feature (physical feature, not gameplay kinda thing) is the way your accuracy goes down a lot when you run, goes straight down the shitter if you jump, and is pretty darn good if you are crouching. i also did read the roadmap and i know that you are planning to impliment this feature in 3.0, but the crosshair idea, while seeming REALLY cool, also sounds like it would be equally hard to pull off. would you guys consider putting the accuracy thing in sans the crosshair to tide us over? thanks.

PS: sorry about the bullet velocities, i did the same thing as crazyed and was very suprised /infopop/emoticons/icon_smile.gif. i always figured i had to lead my because of lag. my computer isnt the greatest machine you know.

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If you run you'll just die tired.
 

Twinkacide

New Member
Feb 20, 2000
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"sans" means without. It's one of those French things that got worked into the common English language somehow /infopop/emoticons/icon_biggrin.gif He wants to know if you'll put in the reduced accracy while moving even if you can't get the explanding crosshair working right away.

Edit: Seems to me the general feeling is that small realeases to fix bugs and slowly add new features would make people happier than working for months to release a huge version with tons of new weapons/features/bugfixes. At least, that's what I'd prefer. /infopop/emoticons/icon_biggrin.gif

[This message has been edited by Twinkacide (edited 02-24-2000).]
 

Billdog

New Member
Aug 7, 1999
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Then only the people on the net all the time ready to download the new version would be able to play with others. Not that cool /infopop/emoticons/icon_frown.gif
 

Jarhead

New Member
Feb 23, 2000
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thanks twinkacide. those are my thoughts exactly. plus i even got a lesson in etimology (sp?). it is my understanding (not based in any way by things i have heard, just my own observations) that the reason you guys havent put in more of the weapons on your armory page is the fact that you would have to signifigantly modify the code to allow more weapons than unreal already has. i dont know this, so correct me if im wrong.

oops, didnt see billdog's post. reply to that: i think that if you were to make the updates small (file size at least) then the people online all the time wouldnt be the only ones that could have time to download it.

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If you run you'll just die tired.

[This message has been edited by Jarhead (edited 02-24-2000).]
 

PsychoYoda

New Member
Feb 18, 2000
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Erie, PA, USA
Jarhead, you mean like exactly in Rogue Spear or R6, right? When you run around a lot, you get fatigued and your accuracy goes down, and is indicated by the crosshairs on the screen... if you're wounded it's real bad, esp when you're running around...

Also, with a sniper rifle on RS it takes a few seconds to steady that bigass thing in order to get a clear shot and most of them have a decent amount of recoil, which also throws off your aim...

That what you mean?
 

Warren

Infiltration Project Coordinator
Nov 24, 1999
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Portland, OR
www.sentrystudios.com
Future releases of Inf have already been planned- long ago when the 3.0 concept was first being developed. What these plans are will be a secret until after the 2.7x online code is fixed.

as far as small patches go, the way the code works, the future patches will be limited to how large the subdivisions are. For instance, the weapon code for 3.0 will include 20+ weapons, so it's going to always be fairly large. The game mode code will be fairly small on the other hand. But we also don't want a ton of patches because after a while, people will get sick of downloading them. It's easier and 'cleaner' to at least save up the patches a bit.

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Warren
Project Coordinator
i n f i l t r a t i o n
http://www.planetunreal.com/infiltration

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Jarhead

New Member
Feb 23, 2000
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well ok then. your mod after all. /infopop/emoticons/icon_smile.gif hehe, i love giving yall suggestions, but then again, im to damn lazy to impliment them myself. thanks.

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If you run you'll just die tired.
 

Billdog

New Member
Aug 7, 1999
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Denmark
It's great having a community that gives us suggestions. Most of it we could or have come up with our self but not all. The posts also leave a bit of fresh air and perspective into the project that alone is worth it.