i thought the ending was ok, in a mapping sense. it makes me wonder why they didnt include anymore cinematics. although i guess it would be kind of hard to have cinematics in a game as devoid of plot as unreal. which leads me to the ending. it was built from the ground up just to support a sequel. unreal2 damn well better have story out the *** to make up for this.
the game has its moments. a lot of the good stuff seemed to have been used at the very beginning and the very end. (im thinking the character of vortex rikers and the neatoness of the darkening). the rest of the stuff just seems to be filler. running through countless coridors pulling big blocky levers and pushing buttons. this wouldnt be so bad if the corridors werent so winding and confusing too. it all seems like an attempt an nonlinearity gone awry. thats all i can think of right now.aabaubioaubio
the game has its moments. a lot of the good stuff seemed to have been used at the very beginning and the very end. (im thinking the character of vortex rikers and the neatoness of the darkening). the rest of the stuff just seems to be filler. running through countless coridors pulling big blocky levers and pushing buttons. this wouldnt be so bad if the corridors werent so winding and confusing too. it all seems like an attempt an nonlinearity gone awry. thats all i can think of right now.aabaubioaubio