Sneaking/Adding more stealth elements.

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cracwhore

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I often find myself sneaking around in 2.9 much like your average "Solid Snake". I love the possibility of being almost completely stealth and most times it works out just fine. It's very effective to find a good hiding spot close to an enemy route, creep out behind them and remove the hostiles one by one. I love it.

My complaint/suggestion is this: Right now, crouch-walking on it's slowest setting is still pretty loud. And walking is even louder. There should be some sort of "sneak" feature. I often find myself crawing prone so I don't make any noise. This is a problem when infiltrating a building for an ambush of some sort. A perfect example is the 2.9 map with the beach (I forgot the name, sorry) and the security building/tunnels inside the mountain. If you somehow get inside without behind seen, your presence will soon be known since every form of walking makes quite a bit of noise. There are also times where I will be defending a building with 3 or 4 people, then they will all be killed and the enemies don't know I'm upstairs. If I try to walk over to the stairs and toss a nade or shoot, they know I'm up there the second I move. Right now, the only way to do this is to lay prone and crawl (which I'm pretty sure would actually make more noise than just sneaking in a crouched/walk position). This puts the soldier to a complete disadvantage as he cannot shoot his weapons while he is crawling, not to mention it is pretty difficult to aim. There should be some way of sneaking. It obviously would be slow, so it's not like it could be exploited. To me, this feature would make all the difference for the game.
 

yurch

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What you hear and what they hear can be entirely different things. You may want to check how loud some of those movement options are with another person. (on a dedicated server, player hosted servers may show discrepancy)
I seem to recall that the crouch mode is silent.
 

Mappie

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Im pretty sure, prone is silent....So what are u actually suggesting crac??? This "stealth" mode seems to be nothing more than being invisible. I dont know what else will help.
 

PBH

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I would like the noises toned down a little as well. I think steath is a great way to kill oponents but often time i find my self in the same positions as crac descibed. It would be neat to have a steath "button" so your person walks slow and very silent and maybe this could take lots of stamina because hes trying hard not to make noise. Im not really sure but it would be nice to sneak up to someone with a knive on a dock and sucessfully cut their throat for once:)
 

Cleeus[JgKdo]

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you already ARE silent if you walk slow.
You hear you own noise more then any 3rd person. This should encourage you to walk slow. Jogging can be easily spotted, walking is already nearly silent. crouching is absolutly silent.
 

FieldMedic

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That is very sound quality dependant too.

On my system, as i do not really care of having maximum quality for my sound i stay with a simple onboard soundcard
And in UT engine, especially, i cant really hear the very detail of a sound.
As an exemple , when i hear something it is not possible to have a clear idea of the direction of that sound.

One of my relative that has a more modern system, and on it i can easily guess from where the sound of someone is coming :)
 
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cracwhore

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1)Mappie, you're drunk, don't talk.

2)This is "New Version Suggestions", meaning, the current UT engine is out the window.

Ok, for the mildly retarded (Mappie), I'll explain again. By "prone being louder than walking", I meant in real life, it would seem that if you're crawling around on some hardwood floor, the scraping sounds of your gear and such seems like it would be more audible than sneak-walking.

Aside from the more consideration to stealth, I also think a tactical knife killing animation/tactic should be thrown in. Kind of a "grab, pull back head, stab knife into windpipe, tear out the front" thing. Again, Metal Gear Solid gives me a vivid picture, heh. INF is great the way it is, but how much more intense would it be with a better engine and the ability to truly camo yourself and sneak around? I could imagine a "Specialist" type mission, but where you're a survivalist. 10-30 men vs. a small group or one man. Seems like it would be fun to me. Kind of a "POW escaping" scenario. The weapons you get are from your dead enemies, you have to move slowly and be silent.

Sign me up for that. :D

-Also, in this mode, people wouldn't yell "TEMAS! TEMAS!" because they would actually have a chance since they could actually camo themselves thanks to the new engine ;)
 
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Dr.J

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well theres this thing you can do called 'begging beppo to use the true 1st person and use it incorporate all the splinter cell moves and movement styles ;) " of course, this is for the next-gen project, if it is indeed gonna come out.
 

keihaswarrior

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I have been thinking about something similar for a long time. A "stealth mode" would be a good way to put it. It would do more than just alter movement.

In Stealth mode:
Weapons reload very slowly but silent.
Movement is walk or slow version of crouch and prone, it is nearly silent.
Switching weapons is slower and silent.
Popping the pin on a nade is nearly silent.
"Priming" the nade by dropping the spoon is nearly silent (he sets the spoon down so it doesn't make a clank sound on the ground).

Anyway, you get the idea. It would basically toggle between stealth and normal, maybe even a third mode for very fast movement.
Stealth - trades speed for silence
Normal - is a compromise of speed and noise.
Fast - trades stamina AND noise for speed.

It also wouldn't require extra keys because it could take the place of the current "movement speed" toggle button.
 

Mappie

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I like how KW put it. Especially in regards to the amount of time and how careful you reload your weapon.

(crac........dont tell me when i can and cannot post drunk............or ill.......)
 
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Turin_Turambar

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The main problem in Inf is that the defenders will be always waiting to the attackers in a location where is sure that they will pop up, cos they know the map and know where are both spawns (except in Mostar ;)).
 

cracwhore

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The main problem in Inf is that the defenders will be always waiting to the attackers in a location where is sure that they will pop up, cos they know the map and know where are both spawns (except in Mostar ).

Sorry, are you in the right thread? :hmm:

Yeah, that's pretty much what I was talking about KW. Also, if it wasn't already obvious (I'm pretty sure it has been mentioned once or twice), the reloading for some weapons takes far too long. Especially the Mk23 (I know, that gun is my bastard child :D ). It's almost like the player model reloads some guns just to look cool. "Watch how long it takes me to reload this Mk23 dramatically!" Hopefully the reload times are sped-up on the new engine. I don't know so much about there being a "super-fast mode". Especially for reloading. I think Reloading should be as fast as it can be, realistically + a silent reload where you move as slowly as you have to in order to not make noise. How many times have you been killed for reloading the MP5? :D . If you spent another 10 seconds in your hiding spot, slowly reloading that thing making sure you don't make any noise, you'd be safe. Sometimes when I reload, I talk to my monitor saying "Shhhh, careful you fool! They're right around the corner!" But instead of a "fast-reload mode" and such, I Think reloading needs to be sped up a lot on most guns, fo sho.
 

keihaswarrior

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[LD]CrAcWhOrE said:
How many times have you been killed for reloading the MP5? :D
:lol: That's exactly the weapon I was thinking about when I thought of this idea. It is almost comedic that you can sneak around with your suppressed mp5, take out a couple guys. You go hide in a corner to reload.... and the INF soldier karate chops the action!

That reload sound is so loud and distinctive, that it basically ruins any chance of surprising a nearby enemy. I worry about it so much that I often try to reload during a loud part of the ambient sounds, when a grenade is going off, or when someone opens fire with an AR.
 
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zeep

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keihaswarrior said:
In Stealth mode:
Weapons reload very slowly but silent.
Movement is walk or slow version of crouch and prone, it is nearly silent.
Switching weapons is slower and silent.
Popping the pin on a nade is nearly silent.
"Priming" the nade by dropping the spoon is nearly silent (he sets the spoon down so it doesn't make a clank sound on the ground).
..It also wouldn't require extra keys because it could take the place of the current "movement speed" toggle button.
What he said.

Last night on dtas someone was complaining about the loud mp5 reload and it sort of hit me that i thought that too on many occasions. As a matter of fact, i've ran out of ammo many times on crucial occasions just because i didnt want to make the reload 'noise' and give away my position.
 

Bushwack

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The Inf soldier shouldnt slap the action forward unless its a fully empty weapon, especially if your reloading in mid-magazine, there should already be one round in the chamber, and the bolt should be in the forward position already, i agree there should be two separate reloads for some of the guns to be totally realistic. The M249 is far too slow in reloading too, and the P90 {that is unless its really THAT ungainly to operate}.
 

[C22]-Mort

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I like the idea of a stealth mode enormously the implementation is critical though, not sure if this is possible and some may think it's not intuitive enough, but how about 2 "toggled" movement keys!

1> Hit it and you walk, tap it again and you are in silent/stealth mode! (always goes walk first)!
2> Hit it and you jog, tap it again and you are in sprint! (always goes jog first)

Also would it be possible to have the reload button do normal reload if tapped and "stealth" reload if held?? That would make it nice and intuitive IMO!
 

-Freshmeat

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I do not know if this is correect, but a friend in the national guard once told me that when you cock the G3, you have to let the charging handle go in order to ensure that the bolt would lock. Thus it was impossible to do a silent reload from an empty weapon, as the bolt slams forward. As the MP5 uses the same lock, I think the problem carries over. However, as Bushwack said, you should work the charging handle when you switch a non-empty magazine.

Also, aforesaid friend said that the M66 (designation for a precision version of G3 by the danish army, might be the G3SG1) had solved the problem by making grooves in the bolt, enabling the soldier to press the bolt forward into locked position through the ejection port. I guess something similar could be done to an MP5, but then we are moving away from production weapon to customized ones.

-Freshmeat
 

NTKB

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This idea sucks. As much as I respect it being discussed and all I must say it sucks. In my opinion, the INF soldiers are too quiet as it is. I have a 500 watt Klipsch promedia 5.1 surround sound system and I can barely hear ppl coming up behind me walking until they are within 10 feet! Walking is alot louder than that in real life... Crouch walking should be your silent mode. It should be just about 100% silent. Why need anything else? For that reason i hope this mod/addition/idea lands right in the ****ter where it belongs. ;)
 

keihaswarrior

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{GD}NTKB said:
This idea sucks. As much as I respect it being discussed and all I must say it sucks. In my opinion, the INF soldiers are too quiet as it is. I have a 500 watt Klipsch promedia 5.1 surround sound system and I can barely hear ppl coming up behind me walking until they are within 10 feet! Walking is alot louder than that in real life... Crouch walking should be your silent mode. It should be just about 100% silent. Why need anything else? For that reason i hope this mod/addition/idea lands right in the ****ter where it belongs. ;)
NT, this discussion is more about being able to stealthly reload and things besides moving. The movement is already quite good.