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Smooth meshes...

Discussion in 'Mapping' started by Eater1, Mar 9, 2002.

  1. Eater1

    Eater1 Coder

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    I'm currently trying to import a model into UT and there are some places where I really don't want the model's edges to be smoothed. In fact, I would much rather see clear, defined edges than this damn smoothing thing which makes the model look like an oversized balloon. I've tried messing with bMeshCurvy and bNoSmoothing, but nothing seems to help. Is it at all possible to remove smoothing from models in UT? I've never seen it done before, but if anyone knows how, it would really help.

    Eater.
     
  2. TaoPaiPai

    TaoPaiPai Commisaire Van Loc

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    I think it's done in your modelling program (3ds or milkshape)
     
  3. Eater1

    Eater1 Coder

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    It is done in my modeling program. It looks great in there :)
    But when I import it into UT, the whole thing becomes one single smoothing group, with all edges smoothed out.

    Eater.
     
  4. Akuma

    Akuma Deacon Massif

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    I dont think UT supports smoothing groups, does it? could be wrong but I assumed it just vertex lit the entire mesh
     

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