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SmartFeatures

Discussion in 'Dev Team' started by Wises, Jul 16, 2013.

  1. Wises

    Wises New Member

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    ok here i want to start a thread about some SmartFeatures for SmartDM
     
    Last edited: Jul 22, 2013
  2. ProAsm

    ProAsm Active Member

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    Thats all in UnrealED, thats where I get stuff from :)
     
  3. ProAsm

    ProAsm Active Member

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    had a look, problem is once you resize to 16x16 as thats the size of a bot icon, you loose the definition.

    Currently my code reduces it by 1 which means it needs to be 16 x 16
    In your case your icons are 64 x 64 which means I have to tell the code to reduce it by 4
    That is why I said to you they must be 16 x 16 and then you can see exactly what they will look like.
    The Faces and other icons are reduced by 60%

    lets see if this dropbox pic works.

    [​IMG]
     
  4. ProAsm

    ProAsm Active Member

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    This is your skull-top-red.

    You forgot to reduce to 256 colors anyway I did that :)

    [​IMG]
     
  5. ProAsm

    ProAsm Active Member

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    .int for what ?
     
  6. ProAsm

    ProAsm Active Member

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    You don't need an .int for that.
    What is the .int supposed to do for that anyway ?

    That bot-flag you cannot see
     
    Last edited: Jul 19, 2013
  7. ProAsm

    ProAsm Active Member

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    Wow you do things the long and hard way, can see u not a coder and don't compile and test 100 times a day.

    1. Drag a shortcut from UnrealTournament.exe onto your desktop.
    2. Open the Properties for that icon.
    3. Add to the Target so it reads:
    C:\UnrealTournament\System\UnrealTournament.exe DM-Deck16][?Game=Botpack.DeathMatchPlus?Mutator=SmartDM102.SmartDM

    Now I also drag a shortcut from the $MakeSM.bat onto the desktop.

    Execute the make icon to compile, then execute the ut icon to test.
    This is 100 times faster than what you do.
     
  8. ProAsm

    ProAsm Active Member

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    I think any future SmartDM's we should retain the name as SmartDM ?
     
  9. ProAsm

    ProAsm Active Member

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    Basically at the end of the day we need something that discourages a player to win by a big margin.
    That player should be punished in some way.
    This will keep the trolls away :)
    Thats why I said earlier, score = kills - deaths + played whole game + for winning - for winning by more than 30%.
    Sprees, multikills etc he is already getting the kill scores so no encouragement required here.

    As you have said there, these factors should be left to the admin to decide, so the more he can configure the better, although we should have a bullet proof default system.

    I find in 80% of games, Admins leave the mod as per default.
     
  10. ProAsm

    ProAsm Active Member

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    Yeah go for and lets see what comes from it.
     
  11. Wises

    Wises New Member

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    something I think would be Smart is something like this;

    ChatMut's (by the author of ATB) Download

    however make our own one with the following adjustments;

    Orginal Thread here ~ also has a rather extensive repertoire of custom mods.
     
    Last edited: Jul 29, 2013

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