+ ChatMuts
Simple mutator ChatMuts.Ignore allows players to type !ignore KGB so they
won't receive further chat messages from KGB that game. Unfortunately does
not work on taunts. (For that try semiadmin mod EasyMute.)
myself said:few idea's popped up in regards to one of these mods in particular.
the chatmuts. ignore mod specifically
I like the concept and wonder if it is possible to make a new version of it which isnt so tricky to use and a little bit smarter..
for example:
say player #$#${dfjhdfj}{FFFF}xyz.,.,,,. joins the server and is being annoying..
it's goin to be a mission to type !ignore (that name)
next.. lets say that I successfully !ignore #$#${dfjhdfj}{FFFF}xyz.,.,,,.
and he/she or it.. changes there name and reconnects then ... it won't work.
and in cases of Dynamic Ip's well I dunno .
Finally the whole type into chat and publicly try to !ignore (that name) is kinda public.
is anyone interested in rewriting this mod so that it -
Produces a message upon connection to the players that the feature is enabled and can be used
allow the players to mute by number instead of name from a player list
is compatible with pure5+
is able to use player IP for the mutation to take effect as well as maybe nexgen/asc/ace id's instead of names.
have the capacity too run via console instead of through chat box
have the ability to be un-muted.
run as a ServerActor/No Downloads.
I see alot of benefits in this type of system... keep up the good work.
Cheers