Test Report:
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first off looking 90% ready for public release.
Few Things ;
HEDSHOT / KILSPREE / NETT~ Because most players are adults. Who judge us for things like spelling/grammer I Think if we renamed these slightly;
HEADSHOTS / SPREES / NETSPEED
next is the slim vs normal board. have put a bit of thought into this and I think , for normal board remove 'PICKUPS' text.. as it is not necessary also it free's up that entire line for ALL Pickups including 'boots' , 'HPack' , 'Deemer' ~ rename 'HPack' to 'KEG' which reduces that line length slightly also.
in essence that whole line could be just for pickups.
now in terms of the scoreboards width affecting stats , I notice that it holds just about everything quite well at 640x480 ~ 800x600 except for the Pickup's , this could easily be fixed by changing the Pickup's names to smaller names of 2 chars for lower resolutions therefore , Boots = bt: , sbelt = sb: , Hpack=kg: and so forth.. again removing the larger space hogging text PICKUPS. and getting more actual info into the smaller 640~800 width screen resolutions.
also noted and thanks the time: min's:sec's looks much better perhaps change the actual text to online? or do we think time is good.. no biggy there.
now in terms of height vs number of profiles displayed I also have an easy solution for this. reduce the font sizes for everything above the pickups line which would greatly reduce the height of the profiles and allow more onto the board.
the smallest it should be is that of the pickups currently so if that fontsize=10 and the rest are around 14 then we have room to shrink everything quite easily.
there has been some interest in a single profile board which perhaps could be also toggled through the !sm menu. perhaps offering the single profile board as it was originally for DM (only) games could work to our advantage.. and the selection of slim/normal SB's look would only change the fontsizes in order to get more on the boards if requested. also it wouldnt affect things like team game *orders etc. as they would not need to be removed.
finally an option to have custom teamgame icons , 32x32 I can do up a pack.. or if there is some way to access external .utx files for creative admins that would be bonus. noticing the gradient vs your one is great to have variety here. these could also be additional and make for a more appealing board.
The thing with bot icons , like you say make a small pack with selections 16x16 I will do up. but lets also offer the ability to turn on/off the actual word 'BOT' underneath the bot icon.
the 'dead' icon I would like to change to the forwards facing skull which I shall upload later.
someone has requested a rather easy thing as well and thats the ability to set the player names colours. so for all players / active player we could easily implement this perhaps?.
on the overall the board is functioning very well and now its maybe time to look into small touches.. before advancing into the next phases.
something I think would be cool for later release is a spree monitor which works like the current green bars.. but somehow we make it change colours (multicoloured) as each 5-0 frags is gained.. for the multi's... so each frag the player gets a 1px bar green at first is tallied.. then after 5 frags Killingspree the next bar is like yellow for the next 5 bars then different again all the way upto 100 kills which would be a glowing red.
for space this could be 1 bar for every 5 kills which I estimate would be 100/5=20 bars at either 1px~2px with a 1px spacer between them. therefore size widthwise ranging between 30px-60px accounting for spacing.
Code:
spree -----------------------------------------
01-05 [G]
06-10 [G]<sp>[Y]
11-15 [G]<sp>[Y]<sp>[O]
15-20 [G] [Y] [O] [B]
not sure if you get what iam saying here;