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SmartDM for UT99

Discussion in 'Dev Team' started by ProAsm, Jul 12, 2013.

  1. The_Cowboy

    The_Cowboy Member

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    Now that is a feature I would request not to remove. You are right, some coders might get confused thinking what uwindows are doing in scoreboard. I thought of writing a docummentation for this very purpose which can be included in Readme.
    The reason I support this is that it is much more flexible and gives more scope for modification in future (without disturbing core SmartDM). I was really happy when I saw Spongebob's DM scoreboard floating on servers.

    Edit:
    Here is the documentation
    ClickMe
     
    Last edited: Jul 15, 2013
  2. The_Cowboy

    The_Cowboy Member

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    Regarding other stuff suggested, it looks cool, But I wont be able to conribute :(.
    All the best with rest of the development.
     
  3. The_Cowboy

    The_Cowboy Member

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    BTW, I think one important stat might be ampkills (it is better than Survivability IMHO).
     
  4. ProAsm

    ProAsm Active Member

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    Problem with AmpKills is many servers has Powerups disabled so it will remain 0

    Think I'll remove the Snowy SB as it more than doubles the .u size :(

    Anyway Added to SmartDM optional Team Game headings in ini file.
    Also limited Orders and Location to fit properly (green writing in TDM)
    SURV also fixed.

    [​IMG]
     
  5. ProAsm

    ProAsm Active Member

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    Ok here is a completed version of 103j

    http://www.proasm.com/files/ut/beta/sdm103j2.zip

    This is for server testing and is currently on my server also.

    Please take particular notice of the LOSS: and KILLSPREE:
    The KILLSPREE: works but for some reason takes about 30 seconds to update, not sure why.
    See if this happens with you also.

    This version has a scaled down version of the Snowy Scoreboard and except for the presents and Santa pictures see if you can see a difference with the snow.
    I had to reduce the size of the presents and Santa as they were over crowding the scoreboard.

    This scaled down version saved over 100kb of the .u file.
    The Snowy scoreboard is still not in the menu but will go there if we get permission to use it.
    Wises, can you ask Spongebob if we can use it in SmartDM ?

    I've also moved and highlighted the Tick and Frame rates. (maybe suggest another color)
    These items that are at the bottom have to go in the middle of the screen hence the bottom is the best place.
    Yes I can move them to the top sides but that's a huge change in the code and I'm not going there now.

    You can also add a custom heading for your team games, see SmartDM.ini
     
  6. The_Cowboy

    The_Cowboy Member

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    Nice work! woot :)
     
  7. ProAsm

    ProAsm Active Member

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    Lol, sorry about the redirect, I did compress them but forgot to upload :)

    I'm just busy fixing the CTF SB atm as something here has gone wrong.

    Ok on switching to DM/TDM/CTF on my seerver, I'll get around to that also.
    I'll experiment with the serverpackages as well.
     
  8. The_Cowboy

    The_Cowboy Member

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    Actually sprees are counted only when they are ended (the player dies) or the game ends.
    Reason: You get killing spree on 5 kills. Now what? If you killed 5 more people then it should br dominating and not killing spree and so on..
     
  9. ProAsm

    ProAsm Active Member

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    You can have several Kiling Sprees in a game, Dominating and Multikill etc is if you continue killing after a spree without dying, once you die, the count starts all over again.
     
  10. The_Cowboy

    The_Cowboy Member

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    So you mean, if I understood correct, if a guy gets dominating, then he should be awarded killing spree too?
     
  11. ProAsm

    ProAsm Active Member

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    Basically I feel and I'll look into it, if as you say a killing spree is 5 kills, then after 10 kills (all in a row before dying), he should be awarded a 2nd killing spree.
    It is also time limited (I think)
     
  12. ProAsm

    ProAsm Active Member

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    To distinguish the difference between a TDM and a CTF scoreboard I've changed the Team Icons.

    Do you guys think this looks ok ?

    [​IMG]

    The CTF Scoreboard now switches in and out nicely when you toggle it in the menu.
     
  13. The_Cowboy

    The_Cowboy Member

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  14. ProAsm

    ProAsm Active Member

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    I think right now lets concentrate on what we have.
    Chopping and changing all the time, we will never get a release out there.
    Lets do a release as is, then we do all the other stuff.

    I like you powerups icons idea, but that is HUGE work and a complete rewrite of the whole thing so lets do all this after a current release then we have time and can do things casually.

    Fixed the flags showing in correct places now in CTF SB also.

    [​IMG]
     
  15. The_Cowboy

    The_Cowboy Member

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    Looks cool. But it needs lot of effort and time to create it.
    Maybe wises can prepare textures for these bars and icons. They might be handy later.
     
  16. ProAsm

    ProAsm Active Member

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    Just a note here on graphic design.
    All graphics for UT must be 100% square and multiples of 16:
    IE: 16x16 or 32x32 or 64x64 or 128x128 or 256x256
    They also must be in 256 colors.

    I don't quite understand when you say the NetSpeed overwrite the Sprees or whatever ?

    Like I said, we need to only concentrate on the current scoreboard.
    Exactly what works and what does not work.

    Why would you want to disable the Bot green man ?

    Also I feel for this release we should dump the CTF option and scoreboard complete and think about it for next time maybe what do you guys feel ?
     
    Last edited: Jul 16, 2013
  17. ProAsm

    ProAsm Active Member

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    Well that is correct as the players obviously have bShowNetSpeedAndPL=True so NETSPED will show instead of KILLSPREE.
    Also the word Sniper does not appear in the Game Title and obviously there is not a Sniper Arena Mutator running so the HEADSHOT will be replaced with SUICIDES.
    Everything is working exactly as it is supposed to :)

    All graphics are square, open your UnrealED.exe and see how its done.
     
    Last edited: Jul 16, 2013
  18. ProAsm

    ProAsm Active Member

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    You cannot just move things where you feel like it, it's major major coding changes.
    I'll look at putting Headshots in place of something but that's it.
    The mod will be released as is for now.

    I tried all those graphics pics you have and they all come out just plain red, I even tried several of mine but ever time it just comes out a plain color.
     
  19. ProAsm

    ProAsm Active Member

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    Ok you got your skull when a player is dead :)

    [​IMG]
     
  20. The_Cowboy

    The_Cowboy Member

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    Yup. I too feel the same. See this option can be added later (by just modifying scoreboard) and that too by other developers. Right now you should focus on basics of the mod and make sure everything works ok.

    All these graphics and CTF compatibility etc can be added easily in subsequent versions of scoreboard :).
     

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