More Idea's:
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ok .. couple more things to make this thing 'Smarter' if time permits and at later date you may feel like incorporating.
was thinking , player time as in the real time for each player... displayed on board some where.. this could probably replace net-speed.
as this stat is not really of any real significance. imo.
as it would be good to see what time it is at player locations
ie;
REALTIME: 7:31am
.. also to be really clever , based on the time the player joins the board could say in console.. "Good Morning %Player , Welcome to XX Server's" , or "Good Evening..." and "youre still awake %Player welcome back for more..." for >12pm lol
Another smart Feature .. like your bot's lol.. they are really clever..
of course client time based and ability to set the things in the .ini
[time.SmartDM]
bDisplaytimeonBoard=True ;publicise all players real times on board
bTimeChecks=True ; Abililty to turn on off.. if enabled replace NETSPEED.
time[1]=(startTime="6:00",endTime"11:59","Good Morning %P")
time[2]=(startTime="12:00",endTime"12:30","time for Lunch %P , Arn't you hungry")
time[3]=(startTime="12:31",endTime"17:59","Good Afternoon %P , how has your day been?")
time[4]=(startTime="18:00",endTime"19:59","have you had T yet %P?")
time[5]=(startTime="20:00",endTime"23:59","Time for some Serious games now %P")
time[6]=(startTime="00:00",endTime"1:00","burning some midnight Oil are we %P?")
time[7]=(startTime="1:00",endTime"5:00","Arite Time For Bed %P")
time[8]=(startTime="",endTime"","Good Morning %P")
; perhaps later add icon for 'time of day' morning , afternoon , evening , early hours (OWL)
another thing is... perhaps if we could somehow Identify gametypes which allows for switching of scoreboards from normal to alternative (remove pickups) in some custom games.. that would be Smart?
for example my mod > comboshock1e :
http://www.ut99.org/viewtopic.php?f=7&t=4730&p=53407&hilit=comboshock#p53407
is an arena which does not need Pickups etc. also thing's like HEDSHOTS and stuff irrelevant.. (this is why I recommended hiding 'not showing' headshots like (killing spree's) by default.. unless the player scores .. then it displays. therefore rather then removing it .. just hide unless a headshot is scored then reveal it.
perhaps having a separate mutator setting from smartDM in the .int file ; like;
[smartDMCustom[1].smartDM]
to
[smartDMCustom[16].smartDM] (16 configurable custom gametypes)
settings for the Custom gameType Headings and stuff could be moved under these?
[smartDMCustom[1].smartDM]
GameInfo[0]=(bEnabled=True,
GameClass="",GameName="ComboShock+",
bShowPickups=True,Color="R=255,G=255,B=255")
[smartDMCustom[2].smartDM]
GameInfo[0]=(bEnabled=True,
GameClass="",GameName="Deathmatch+",
bShowPickups=True,Color="R=255,G=255,B=255")
this way .. we can add the mutator=smartDMCustom[1].smartDM for comboShock and it will show the custom headings as well as autoswitch to the Alternative (no pickups) board
grey = remove , red = add ^^
Prolly a bit tricky..
*I will also do up some Icons for all the bit's n peaces.. like pickups etc.. soon.
*also .. just wondering if you could do a small test for me.. Admin/Medor is only getting 20 ammo for my mod above comboShock , however I seem to get 9999 (unlimited) .. would it be possible for you to check on your server please and see if the correct ammo 9999 shows please?
I guess a total redesign of the board to be able to be customized easily would be a work in process..
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