I'm dabbling around with the Unreal Editor, and I'd like to make a map floating in space, a la the old CTF-Face and say, the Longest Yard from Quake. However, putting in a skydome only results in just a dome, and looking over the edge gives the player the weird visual glitch of repeating textures or whatever. What's the best way to add some kind of "sky-sphere" for the map to reside within? Any help would be appreciated.