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Skybox texture alignment (UT)

Discussion in 'Level Editing - Basic' started by Nahand, Jun 18, 2004.

  1. Nahand

    Nahand !!! God Of Random !1?

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    Here's the deal:

    I have some custom textures of a guy, to make use in a Skybox.
    No matter what, the textures always seem to not align correctly, thus making the skybox look fake (its those terragen enviro-maps).

    I have made all sort of cube sizes to hold the sky, and nothing.
    I remember seeing some possible solution to this involving importing the cube brush from other map (???), and then apply the textures - by RevBillyG i think.
    Anybody else can give me a hand?
     
  2. Chrysaor

    Chrysaor Lord of the Pants

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    Do the textures tile when they're side by side and flat?

    You can just use the scaling options, can't you?

    I guess you could give the brush mapping coordinates in max and then import it to UT, then it would line up flawlessly, but I don't see why that's necessary or how another map would work...erm.

    If the the textures work in 2D then the scaling properties should make them work in 3d.
     
  3. Nahand

    Nahand !!! God Of Random !1?

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    ... welll... i used this to try and solve the problem: in a skybox cube of 128^3 it would show minor 1uu lines both vertically and horizontally where it should perfectly connect. I did a new cube of 127^3 and aligned the textures. Half of the problem seems to be solved. A few lines remain, and i'll try and clear them out by this process. The 'no-perfect-alignment-to-cube-mesurements' problem is still puzzling as the textures are 256 or 128 (can't remember), and either way, multiple of 16, a straight mesure i always use. No can do using 256^3 cube, if you're thinking...
     
  4. Chrysaor

    Chrysaor Lord of the Pants

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    Oh. Maybe they just need editing in Photoshop/etc. the 127 cube seems okay, but that's rather off the grid. I guess it won't matter much as it's a skybox. You could always stretch the textures 1% or something too.
     
  5. X22887

    X22887 !Crap Mapper!

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    I've had the problem, and a small ammount of fog hides huges sins when it comes to seams, or so sayeth some of the big name mappers
     
  6. Hourences

    Hourences New Member

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    set the textures to clamp instand of wrap and it will be fixed
    rightclikc a texture in tex browser > second last thing > the u and v wrap mode
     
  7. X22887

    X22887 !Crap Mapper!

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    wow udn shall pay for not telling me this... or not

    maybe I'll just go cry:(
     
  8. Chrysaor

    Chrysaor Lord of the Pants

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    hehe, it's not THAT important.
     
  9. Manticore

    Manticore Official BUF Birthday Spammer

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    TX............

    I've been having skybox texture scaling/alignment problems when converting other people's maps from UT2K3 to 2K4.

    For some reason the skyboxes get thoroughly trashed even after a rebuild.

    Hopefully some of this info will help me effect repairs to these hapless fake backdrops.

    Thanks.
     

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