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I'm working on a UPL generator program. You can see basically what it is at this point from the screenshot attatched, I just looking for any comments or suggestions on improvements or stuff I may have missed.
Agressiveness, Combat Style, and Jumpiness go from 0.00 - 1.00, all the other stats go from -2.00 to 2.00. (I got these from using the in game bot editor)
Agressiveness, Combat Style, and Jumpiness go from 0.00 - 1.00, all the other stats go from -2.00 to 2.00. (I got these from using the in game bot editor)
Yap but JaFo`s manager has an option to display the stats how they look ingame (cost and skills) but this seems not to work right.
Maybe you can fix that?
Pretty nifty. But does JaFo's create upl's? Never really used it. Only tried JaFo's once.
But to Race and Mesh you should make some drop down menues to choose from. And an Alternative one, where you can instert whatever custom race/mesh you might have.
I think I'll try to build it so it looks through all the .upl files in your system and automatically enters the data into a database for storage then you will be able to select a race/species/mesh from those stored in the database or have the alternative of making a new one. Also it would be handy to have a record of all you skins & models if you wanted to clean up your system a bit without having to worry about deleting the wrong stuff.
Probably will add this question to the code forum but thought I'd put it here first.
I got stuck on adding some extra stuff (file data) into the table.
1. I can parse out all the fields from the upl and get them into a table with no problem but I can't seem to find a way to insert the file name (actually correct filename) Ive tried everything I can think of as far as inserting the row item and assigning the value to the string but nothing seems to get it 100% right. About half of the rows show the incorrect file.
2. I'm also getting a lot of rows that only have the filename in them which makes me think it is related to the first problem but I cant seem to find it.
I am almost sure it will work if I get a couple things in the correct locations but I ran out of places to move things around (or I'm overlooking the right one)
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