UE3 - UT3 Skeletal Meshes (total n00b question)

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DarkNightwing

New Member
Nov 18, 2008
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Ok I'm extremely new to this; posted on the Epic Games forums as well but they're apparently pretty dead, shoulda come here first -

What I need to know is when you've newly imported a skeletal mesh, the player can walk through it. How do you prevent that from happening?

Originally I thought you did this by creating a PhysicsAsset in the phAT editor, but that doesn't seem to work; so can someone give me a brief rundown?