Ok I'm extremely new to this; posted on the Epic Games forums as well but they're apparently pretty dead, shoulda come here first -
What I need to know is when you've newly imported a skeletal mesh, the player can walk through it. How do you prevent that from happening?
Originally I thought you did this by creating a PhysicsAsset in the phAT editor, but that doesn't seem to work; so can someone give me a brief rundown?
What I need to know is when you've newly imported a skeletal mesh, the player can walk through it. How do you prevent that from happening?
Originally I thought you did this by creating a PhysicsAsset in the phAT editor, but that doesn't seem to work; so can someone give me a brief rundown?