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Simple ScriptedPawn Questions (not like last post)

Discussion in 'Ask a Coder' started by BondJamesBond, Jan 5, 2002.

  1. BondJamesBond

    BondJamesBond New Member

    Joined:
    Sep 23, 2001
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    As you know, I am making a terrorist. I am using the same format that the Titan and SkaarjTrooper use. Do not ask why I am using ScriptedPawn, because I am using a version of CoopGame as the mod's GameType.
    --Here are my questions:

    When my terrorist dies, his MultiSkins change back to a wierd greenish/grey texture. How do I fix this?

    Sometimes, my terrorist doesn't play a running animation. What functions with a Play* prefix do I need in my class?

    Lastly, how do I keep my terrorist actor from following me? He doesn't have a gun yet, so he might be going into "melee mode". I want him to stay stationary at all times except when called to move.

    Thanks in advance!!
    --Rainbow Six
     
  2. Kangus

    Kangus Zombie on your pwn!

    Joined:
    Jan 29, 2001
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    well, for #1 I can tell you that the multiskins are not getting applied to the terrorist's corpse.... find where in the code the corpse is being spawn and make sure they get applied...

    as to the others, I'll have to look inti it a bit... stupid hard to code scripted pawns...
     

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