Sigh...

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Lruce Bee

Transcending to another level
May 3, 2001
1,644
3
38
Sherwood Forest
I fired up Unreal Tournament the other day after swapping over to Open GL display and even though I'm a little rusty on the maps I used to play blindfolded, I still managed to clock up a good couple of hours on it.
The glory days of Unreal Tournament and the community that supported it have long gone though unfortunately.
 

Selerox

COR AD COR LOQVITVR
Nov 12, 1999
6,584
37
48
45
TheUKofGBandNI
selerox.deviantart.com
Letting DE do gameplay, 200x game updates, Mark Rein, model scale, Gamespy...

The glory days of Unreal Tournament and the community that supported it have long gone though unfortunately.

I'd argue the "Glory Days" were from the UT demo release in 1999 to maybe the end of 2004. UT2004 couldn't maintain the momentum it had at the start, simply because it was just papering over the cracks (chasms?) of UT2003. UT3 was the final nail in the coffin and was a disaster of series-ending proportions.

Horrible design decisions followed by horrible design decisions followed by horrible marketing decisions. Epic killed their own series with their own catastrophic decision-making. All we can do is lament on what should have been.
 

[GU]elmur_fud

I have balls of Depleted Uranium
Mar 15, 2005
3,148
31
48
46
Waco, Texas
mtbp.deviantart.com
Best laugh I've had all week :lol:

For me the glory days were when I got off dial-up right as 2k3 came out & found fragbu.
So 2003 to 2005.
GG.

At any given moment there is around 500 servers running for just the stock UT2k4 gametypes (mods aren't included in this number) with between 1000 and 5000 actual people playing them depending on the time of day and/or day of the week. So as a comparative statement made about iterations in the franchise it holds up considering the numbers for the other games are astoundingly less.
 

Lruce Bee

Transcending to another level
May 3, 2001
1,644
3
38
Sherwood Forest
I'd argue the "Glory Days" were from the UT demo release in 1999 to maybe the end of 2004. UT2004 couldn't maintain the momentum it had at the start, simply because it was just papering over the cracks (chasms?) of UT2003. UT3 was the final nail in the coffin and was a disaster of series-ending proportions.

Horrible design decisions followed by horrible design decisions followed by horrible marketing decisions. Epic killed their own series with their own catastrophic decision-making. All we can do is lament on what should have been.

Actually, yeah, right up to the end of UT2004, it was still very active and I remember a couple of Bonus packs I was involved with were really popular around that time.
UT3 was the end of an era for me as well - it just didn't look or feel right and my interest in playing the game and mapping with UnrealEd generally faded away at that point.
Loads of dedicated sites disappeared fast as well - Nali City, UnrealOps and a ton of others I've already forgotten about.
UDK seems to be very popular with developers but the same I think cannot be said for the modding community unfortunately.
 

Firefly

United Kingdom is not a country.
[GU]elmur_fud;2597589 said:
At any given moment there is around 500 servers running for just the stock UT2k4 gametypes (mods aren't included in this number) with between 1000 and 5000 actual people playing them depending on the time of day and/or day of the week. So as a comparative statement made about iterations in the franchise it holds up considering the numbers for the other games are astoundingly less.

Wow, 5000 bots all playing each other.
 

My_Oozing_Eye|PuF

The Original Brother Ooze!
Apr 7, 2000
399
2
18
58
Minneapolis, MN, USA
Visit site
I miss the people part... the UT was a great game... or maybe, it was a good game but high speed internet and a decent PC... combined with an active and very entertaining forum... made the game seem better than it really was.

I seem to recall that UT was the first online game that really had the team work thing figured out.

Regardless... those were the good old days.

MOE
 

DRT-Maverick

Lover of Earwigs
Dec 4, 1999
3,670
16
38
39
Reno, NV
Just found the link to these boards... I used to come here all the time. Is there even an Unreal game associated with this place anymore?

Sheesh I'm old.

MOE


MY OOZING EYE! You're alive! Welcome back! Remember oozing red anus whatever happened to that guy?

Cool to see older members again!




I miss RA:UT. They never ported it over from UT99 to the newer ones. It was a dope gamestyle and it had flow, plus it had rounds and teams, and was ultimately fun when you were on voicechat and watching your teammates play.
 
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