1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

*sigh* Are there actually ANY skinning tutorials on the net?

Discussion in 'Modeling & Skinning' started by Radiosity, Nov 6, 2003.

  1. Radiosity

    Radiosity Minty Fresh!

    Joined:
    Jan 3, 2003
    Messages:
    2,217
    Likes Received:
    0
    Title says it all really. I've been searching for longer than I care to remember for a decent skinning tutorial that will take me from the very basics of starting a new skin to finishing it off. I can't seem to find anything. This is really annoying me now as I have a load of models I've made but can't actually use because I can't skin them.

    So, does anyone know (or would be willing to write ;) ) a good tutorial on skinning? Program isn't a problem as I've got Photoshop and Paintshop pro. Thanks in advance :)

    CSM
     
  2. chip

    chip New Member

    Joined:
    Nov 14, 2002
    Messages:
    524
    Likes Received:
    0
    what's your modeling app, CM? i'm planning a tute on skinning a model made with the version of Maya PLE that shipped w/UT2003, but it may not be all that applicable to models from Max or MilkShape (or whatever) -- a lot depends on what kind of UV mapping, stitching & map export tools your modeling prog has.

    pic shows my first complex model skin job -- "manually" unwrapped & stitched UVs, 'cause MayaPLE won't let you export models, or even very useful UV maps, but there are ways...

    ---
    image works now
     

    Attached Files:

    Last edited: Nov 6, 2003
  3. JackReacher

    JackReacher [SAS Mod]

    Joined:
    Oct 16, 2001
    Messages:
    351
    Likes Received:
    0
    What part of skinning is it your struggling with, exporting/importing the skin to photoshop, or actually "painting" the skin in photoshop?
     
  4. Radiosity

    Radiosity Minty Fresh!

    Joined:
    Jan 3, 2003
    Messages:
    2,217
    Likes Received:
    0
    chip - 3dsmax 5. What kind of tut are you thinking of? The actual painting or working in the 3d program? It's the painting I need :)
    Jack - setting up my UV's and exporting the wireframes aren't a problem, I can do that in my sleep :) It's the actual painting I can't get my head around. I sometimes wonder how people manage to paint skins for weapons and characters using nothing but Photoshop and maybe some plugins, especially given the seeming lack of any tutorials on the subject. How did these people learn to skin? (not counting the people that are professionally taught at college or whatever).
     
  5. chip

    chip New Member

    Joined:
    Nov 14, 2002
    Messages:
    524
    Likes Received:
    0
    yeah, painting is the main meat of the subject, but UV map prep is critical to the painting's success. making the UV "wireframe" maps is a pain in MayaPLE, hope Max is easier. my tute will cover the process i used for everything from UV-mapping the model to the final skin application & import to UEd -- no modeling, just UV prep & painting, so parts of it may be useful for Max users, too.

    (check the above attachment if you haven't yet -- it's fixed now).
     
  6. Radiosity

    Radiosity Minty Fresh!

    Joined:
    Jan 3, 2003
    Messages:
    2,217
    Likes Received:
    0
    Yeah, Max has a powerful set of UV tools that are pretty easy to use, even for a beginner. So you're going to be concentrating on the actual painting as well then? Cool, I'll be looking forward to that then - maybe I'll finally be able to get some of my models finished and put into the game :D


    As for the attachment......that's exactly what I'm talking about - how the hell do you paint something like that? :lol: Guess I'll have to wait for your tut to find out :) Cheers,

    CSM
     
  7. chip

    chip New Member

    Joined:
    Nov 14, 2002
    Messages:
    524
    Likes Received:
    0
    i started writing the tute last night, CM -- ready in maybe a week or so (can't do it full-time, unfortunately).

    would you be willing to lend some assistance so i can make sure it works from a Max user's perspective as well? drop me a PM if you're interested.
     
  8. Erika

    Erika WHA?

    Joined:
    Sep 3, 2002
    Messages:
    194
    Likes Received:
    0
    I can skin. It's quite easy after a while. I'm still learning though all the techniques...
     
  9. Eyegore

    Eyegore =================

    Joined:
    Sep 4, 2001
    Messages:
    293
    Likes Received:
    0
    I'm admitting with Chain on this one... I have a buttload of models, weapons, all coded and working, but with the doofiest looking skins. I have bought books on the subject of PS with all kinds of info, but I swear, if I see another square block of brushed metal, I'm gonna puke!!

    The weapon skins in ut2k3 are killer!! I know with a push in the right direction, I can make skins like that, but I don't really know where to start. All that really seems to be out there is the 'set your gradient, now click 'noise', now motion blur, yay, you have brushed metal!!'

    I want to make shiny metal, and I have been trying to figure it all out on my own, very slowly, I'm getting somewhere, but it's not the way I want it...

    I just read my above statement and realize it sounds lame and childish. I know there is a lot of hard work involved, I don't want or need someone to hold my hand, just a tute maybe that show the steps from beginning to end...
     
    Last edited: Dec 5, 2003
  10. chip

    chip New Member

    Joined:
    Nov 14, 2002
    Messages:
    524
    Likes Received:
    0
    Eyegore, skinning a model and painting the skin aren't the same subject, though related. there's so much variation in surface characteristics on well-painted skins that it would take an ongoing (possibly never-ending) series of tutes to cover all the possible painting techniques, and chances are few of them would be directly applicable to any one skinning task -- you gotta go beyond the tutes and adapt the knowledge to get really original.

    painting skins also benefits from classical drawing/painting skills -- knowledge of the varieties in highlight, midtone, shadow, and material and texture characteristics -- but this again is another subject for study and most of all practice.

    btw, no one's gonna push you in the right direction -- you gotta drag yourself there :D

    fitting an image to a model (i.e., skinning) -- that's a feasible tute subject.
     
  11. Eyegore

    Eyegore =================

    Joined:
    Sep 4, 2001
    Messages:
    293
    Likes Received:
    0
    Well, of course you're right:) There was never a question about that.

    And I realize that practice is the best method...

    Here is a rendering of a work in progress of a simple model - a sniper rifle. I have been trying to paint the skin for about 4 days now, and here is what I have -

    I know it sucks...
     

    Attached Files:

  12. JohnnySix

    JohnnySix Caffienated Haemoglobin

    Joined:
    Apr 6, 2002
    Messages:
    406
    Likes Received:
    0
  13. quitgrin1

    quitgrin1 Demon Like

    Joined:
    Jul 31, 2000
    Messages:
    669
    Likes Received:
    0
    nice links sabbathcat! thx!

    later,
    GriNGoLoCo
     
  14. JamesKilton

    JamesKilton UA Coder

    Joined:
    Oct 6, 2002
    Messages:
    210
    Likes Received:
    0
    www.3dbuzz.com

    There are some great video tutorials on skinning and everything else unreal (and 3D graphics)
     
  15. [SAS]Solid Snake

    [SAS]Solid Snake New Member

    Joined:
    Jun 7, 2002
    Messages:
    2,633
    Likes Received:
    0
    Skinning isn't something you can learn in a tutorial or that there is a quick way of doing it. It's all about pixel manipulation, and it takes hours, days or even weeks to usually get a good skin.

    I'm not a true 2D artist since I source some of my original images from photo's I take or other people have taken. It may not be the 'true' or 'honest' way, but it does get the intended result quicker (that is, if you know how to play with the photo, as photo imported textures directly don't get that good results).
     

Share This Page