[Rant mode on]
I realize I kind of started a sort of stink in the comments of this map:
http://nalicity.beyondunreal.com/map_hub.php?mid=8844
But I hope, as an offline player, that you can understand my viewpoint. Imagine
seeing great-looking screenies of a map, followed user comments which are
complementary if not estatic. You DL the map eagerly, load her up, only to
find your just bots standing around looking lost (if not lobotomized)-no path
nodes! After the umpteenth time this happens, you almost are ready to go
looking for a sharp axe with an evil intent in your eyes.
Understand that I have just about every UT99 bot model ever made, with
special emphasis on those which would be considered "humorous" (Bender,
Homer, Mr. Burns, Tom Servo, etc.), with voicepacks to match (and even
finished one last night, Tweety Bird). I usually play with non default weapons
(Rockets UT, Covert Ops 4, U4ET) and non-default gametypes (Carry the
Flag, Assassins, Jailbreak: Assassins is the mod I often use on sniper maps).
If it weren't for the often-hilarious bots, voice-clips, and sadistically perverse
weapons, I would have stopped playing UT years ago, but the humor keeps
the experience fresh.
Thus I have little interest in playing online, and given the limitations/
constraints involved in opening a dedicated server will all these mods (be it
me or some other lunatic-huge DL time before the game will start ya know) I
can't really without taking away the reason why I play UT in the first place.
While I haven't made any maps, I know what I like and have gotten familiar
enough with UE to know how easy (or not) something is. So the excuse
that "I couldn't be bothered to make pathnodes sorry online only!" just seems
really lame: I translate this to mean "offline players go &^*@ yourselves."
After you let UE make the nodes for you it doesn't seem all that hard to move
them around and optimize the bots' behavior-certainly it is easier than getting
all the lighting and shadowing right and eliminating pesky HOMs and so on.
[Rant mode off]
I realize I kind of started a sort of stink in the comments of this map:
http://nalicity.beyondunreal.com/map_hub.php?mid=8844
But I hope, as an offline player, that you can understand my viewpoint. Imagine
seeing great-looking screenies of a map, followed user comments which are
complementary if not estatic. You DL the map eagerly, load her up, only to
find your just bots standing around looking lost (if not lobotomized)-no path
nodes! After the umpteenth time this happens, you almost are ready to go
looking for a sharp axe with an evil intent in your eyes.
Understand that I have just about every UT99 bot model ever made, with
special emphasis on those which would be considered "humorous" (Bender,
Homer, Mr. Burns, Tom Servo, etc.), with voicepacks to match (and even
finished one last night, Tweety Bird). I usually play with non default weapons
(Rockets UT, Covert Ops 4, U4ET) and non-default gametypes (Carry the
Flag, Assassins, Jailbreak: Assassins is the mod I often use on sniper maps).
If it weren't for the often-hilarious bots, voice-clips, and sadistically perverse
weapons, I would have stopped playing UT years ago, but the humor keeps
the experience fresh.
Thus I have little interest in playing online, and given the limitations/
constraints involved in opening a dedicated server will all these mods (be it
me or some other lunatic-huge DL time before the game will start ya know) I
can't really without taking away the reason why I play UT in the first place.
While I haven't made any maps, I know what I like and have gotten familiar
enough with UE to know how easy (or not) something is. So the excuse
that "I couldn't be bothered to make pathnodes sorry online only!" just seems
really lame: I translate this to mean "offline players go &^*@ yourselves."
After you let UE make the nodes for you it doesn't seem all that hard to move
them around and optimize the bots' behavior-certainly it is easier than getting
all the lighting and shadowing right and eliminating pesky HOMs and so on.
[Rant mode off]