Short cuts

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Is it cheating to use short cuts in Race or Rally ?


  • Total voters
    17

JACK SH!T

Evil Genius in a Nutshell
Sep 2, 2004
575
0
0
Do you think useing short cuts is the same as cheating in race mode, even if you make all the check points?
 

Shaltif

New Member
Sep 10, 2004
13
0
0
If you make all the check-points, I don't see a problem with it. Just realize tho that once people learn of the short-cuts, they will start becoming the main path, rather than the "short-cut".

Instead of making a "short-cut", it is better to make 2 "equal" size paths, or a shorter path that is harder to accomplish than the longer path. This doesn't only give a bit of variety, but also allows the user to kinda decide which path to take according to their skill level. This also avoids the "everyone takes the same path" issue because since both paths would be essentially equal (in the time it takes to get from point A to point B) it would just be up to personal preference (rather than everyone taking one path cause it's obviously shorter).

So no, I don't think it is cheating (as long as your not skipping half the level and make sure you are required to hit every checkpoint).

~Brandon
 
Last edited:

The_Head

JB Mapper
Jul 3, 2004
3,092
0
36
36
UK
www.unrealized-potential.com
Shortcuts IMO should be a reward, ie you have just made a massive jump to go that way and if u crash you can't continue on the shortcut. I reckon if ppl make all the checkpoints required there is nothing wrong with it.
BTW, I WANT THE PATCH!!!
 

Dracarys

Oh Noes!
Aug 21, 2004
60
0
0
Barely didn't vote for teh patch, only because it was so OT. I think that the best sort of shortcut is a shorter path that takes much more skill to accomplish, though anything isn't cheating so long as all the checkpoints are hit. If it's much shorter than the intended path, it's the mapper's fault for not putting in enough checkpoints.
 

JACK SH!T

Evil Genius in a Nutshell
Sep 2, 2004
575
0
0
I guess it's just me :-/ I think you should stick to the plotted course, and not take the short cuts.
I guess I need to learn them so I can keep up with those that use them.
 

Shrimp

Seafood splatter
Jan 13, 2003
740
0
16
41
Deep in South Africa
shrimpworks.za.net
I think shortcuts are perfectly acceptable, and also add a lot to the strategy of a race... Do you choose a fast car that will zip around the track in no time, or do you choose a truck or some offroad vehicle and try to cut across potentially dangerous terrain in the hopes of beating the faster road-going cars?

That's the kind of thing I love in UnWheel - the complete freedom to play the way you like to play, while still sticking to a set of 'rules' (all players still need to pass all the checkpoints - how they do that is up to them).
 

carmatic

New Member
Jan 31, 2004
746
0
0
how is this going to count towards the real time progress metering when sometimes the mapper cant even tell if he just inadverently created another shortcut... well, just blame it on the mapper again i guess...

hm as for the real time progress metering...my guess,is like its something to do with botpaths... just like botpaths are invisible during normal play, the progress bar would be invisibly divided into the individual bot pathnodes, and the nodes act like invisible checkpoints, and the closer the player is to the next node, the further he moves along that node's section on the progress bar... or something...
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
Providing youre moving towards a checkpoint, the racemeter counts that your going forwards. I've made sure my maps are built in a way that it never thinks its going backwards.
 

carmatic

New Member
Jan 31, 2004
746
0
0
so does this mean that in effect, the track itself essentially consists of drivers going in straight between checkpoints with no curves or something, essentially also meaning that there would be no possibility of shortcuts? or the progress meter will be somewhat wonky when your in a track with lots of curves...
and how will the bots cope with shortcuts anyway?all they know is to drive in a straight line between 2 points that the mapper has set...
 

Dracarys

Oh Noes!
Aug 21, 2004
60
0
0
The track can be curvy, just has to have a checkpoint halfway through every curve, and between each one. And the bots are smarter than just point-point movement. There are multiple paths given for them to take, different priorities for each path, and then there' sthe AI on top of that.
 

carmatic

New Member
Jan 31, 2004
746
0
0
multiple paths, like in botpaths...? but like in alot of maps they just get stuck halfway through the course... like in redplanet... well i guess its the mappers fault...
 

Streaks

Crunchings and munchings!
Mar 25, 2001
234
0
0
52
VA
www.incomeforliving.com
New to this mod, but if you wish to stay true to WRC then you should NOT make any short cuts on Rally tracks. Look at real WRC races, there are no short cuts!
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
carmatic said:
like in redplanet... well i guess its the mappers fault...

Bots just do NOT race, ever.

You wouldn't believe how much work it was just to get them halfway (i.e. one roadpatnode every 16 uu)

So it is not my fault thank you.
 

$n][pErMan

UnWheel Server Guru!
Aug 29, 2004
663
0
0
bots have acctually raced me on MotoX ... and pretty good too. Thats about the only map though :p They suck at CTF.... but own (as far as bots go) at Rabbit. In BigAir they just gangbang your car .. lol
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
$n][pErMan said:
bots have acctually raced me on MotoX ... and pretty good too. Thats about the only map though :p They suck at CTF.... but own (as far as bots go) at Rabbit. In BigAir they just gangbang your car .. lol

They're good at TCTF too.