hey everybody
does anyone know how to properly texture map the shore effect in ONS-Islandhop.
I have had some ideas, such as creating the shore mesh by using the create polygon tool, extruding out and down a couple of times, add a texture then cylindrical map it, then move the vertices to create a flat mesh. When i import it into unreal though, i cant get the effect to circle the whole mesh. It seems to only do a certain amount of it. Basically it is not uniform all the way around like it is in IslandHop.
Anyone else have ideas or know how to do it the right way?
thanks
Andre
does anyone know how to properly texture map the shore effect in ONS-Islandhop.
I have had some ideas, such as creating the shore mesh by using the create polygon tool, extruding out and down a couple of times, add a texture then cylindrical map it, then move the vertices to create a flat mesh. When i import it into unreal though, i cant get the effect to circle the whole mesh. It seems to only do a certain amount of it. Basically it is not uniform all the way around like it is in IslandHop.
Anyone else have ideas or know how to do it the right way?
thanks
Andre