Shore Effect in ONS-IslandHop

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andreknight

New Member
Sep 12, 2005
8
0
0
hey everybody

does anyone know how to properly texture map the shore effect in ONS-Islandhop.

I have had some ideas, such as creating the shore mesh by using the create polygon tool, extruding out and down a couple of times, add a texture then cylindrical map it, then move the vertices to create a flat mesh. When i import it into unreal though, i cant get the effect to circle the whole mesh. It seems to only do a certain amount of it. Basically it is not uniform all the way around like it is in IslandHop.

Anyone else have ideas or know how to do it the right way?

thanks:)

Andre
 

andreknight

New Member
Sep 12, 2005
8
0
0
whats up

hey guys

16 people have checked this thread and not one reply, does anybody have ideas:)

andre
 

JonAzz

UA Mapper
Aug 1, 2003
1,180
0
0
36
North of Philadelphia
its a custom mesh made in maya/3ds max. they used UVW mapping with a shader setup to simulate the effect of rolling waves. Its every easy to do if you have maya/3ds max.