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I've watched the video and played something like four hours;
this game have a huge potential for vertical gaming (highlighted by official trailers)
...but I'm had very disappointed by the "real" result and the limited vertical aspect in its levels.
I've started some heavy vertical JB maps for ut3
but I definitely dont feel as I've imagined after seen an old ut2007 teaser (Othello vs liandri bot)
Shootmania just seems kind of dull in general. Everything is too bland and generic, and I think z-axis is a valuable component in good arena shooter gameplay, as the others have suggested. It lacks a theme to give it a feel and style of its own. Unreal Tournament was birthed from a classic single player game, which makes it set in a world with a theme and some lore. This gives UT (and to some degree, quake 3/quake live) a flavor a lot of shooters today lack. sadly, without some gimmicky level up / xp system, you cant hold the attention of todays new gamers for very long.
I'm certain you've done a good job implementing the gametype, you simply made it for a meh game.