shooting through metal(?) doors?

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Lynxz

New Member
Feb 15, 2004
45
0
0
Cumbria ,UK.
still on learning curve here...but was playing on"frozen" last night, on the level where the labs are and I got wounded from someone unseen by me...in a corridor you haven`t got too many places to be watching ;) ...and later when I was doing a bit of free ghosting..great way to learn maps....I returned to the scene of the mystery and I saw a guy in a room that joined the corridor where I`d been shot it was seperated by a metal(?) door and as I watched him he fired straight through the door before he opened it and went into the corridor...which is obviously how he or someone had managed to wound me without me knowing he was even near me (no door was open when I was shot)....am I right to assume this? metal(?) doors do allow shots through? doesn`t seem right if its so...you could just place a SAW in any room leading onto a bottleneck corridor and blast away every so often and it would be a real sod to try and take out.
 

Fat Marrow

Vegetable
Feb 27, 2002
767
4
18
50
London
discord.gg
The door texture used in Frozen has no footstep sound associated with it (said footstep sound I believe being used in the bullet penetration calculation), so INF has no reason to know that the door has a greater bullet stopping capability than, say, a wooden wall.

Nevertheless (without claiming to know anything about these things) a door like the one in Frozen may not pose a problem to a real minimi either (I stand to be corrected).

Anyway, shooting through walls is a tactic often used in maps like Frozen; it's not always as effective as you might imagine though, and by giving away the shooter's position it can be a positive disadvantage (if your team's teamwork is good). Lastly, I remember someone else saying they'd seen real troops using the same tactic for room clearance...
 

Lynxz

New Member
Feb 15, 2004
45
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Cumbria ,UK.
well if its used as a tactic nps...I`ll just make a little note of it...lol...as you rightly say a good squad should be able to turn it to its advantage
 

Lynxz

New Member
Feb 15, 2004
45
0
0
Cumbria ,UK.
are there many maps that have this tactic applied ? at the moment we`re trying to get a good tactical feel for the most played maps so we can get a clan pulled together for the ILCR and global leagues, could be a tall order....don`t see many british peeps around....we`ve a good coupla years online squad experience but theres a **** load of weapons and new map learning to do when you start playing this!! so any info would be greatfully accepted :D
 

Crowze

Bird Brain
Feb 6, 2002
3,556
1
38
40
Cambridgeshire, UK
www.dan-roberts.co.uk
The tactic is used when there's a chokepoint i.e. where the enemy know you're going to be coming through there, and they are dug in well (i.e. you're guranteed to get mowed down when you open the door. In reality I believe a more common tactic would be to use a flashbang (one of the few things I like about Raven Shield), but since we don't have these in inf yet...
There's a number of Brits here, myself to name one. It's a bit annoying that they removed the location from below the avatar.
 

Fat Marrow

Vegetable
Feb 27, 2002
767
4
18
50
London
discord.gg
Lynxz said:
are there many maps that have this tactic applied ? at the moment we`re trying to get a good tactical feel for the most played maps so we can get a clan pulled together for the ILCR and global leagues, could be a tall order....don`t see many british peeps around....we`ve a good coupla years online squad experience but theres a **** load of weapons and new map learning to do when you start playing this!! so any info would be greatfully accepted :D

Frozen is particularly prone to the wall-shooting thing; other maps generally have thicker walls (although I have seen it done elsewhere where an objective is inside a shed or something similar, like on one of the big Desert Storm maps).

Also bear in mind that different guns have different penetration (AKs and Robars being particularly good and MP5 being particularly bad, ISTR).
 

mat69

just fooling around
Dec 9, 2001
848
0
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Österreich
www.combatmaps.de
I think in reality they'd use the grenade to clear a room with possible contact.
You ask for info, here you get some: First thing let other people rush and die ;)
Second play some of the maps offline so that you know the objectives or play on servers with free ghosting on so that you can learn the maps, otherwise you are lost too often. Another important point is to use smoke while attacking.
Best thing is to play, there you (maybe) have fun and learn most stuff. :)
On a side note, the FAMAS also has burst, just press activate attachment, many people did not knew it back in 2.86. ;)
 

Lynxz

New Member
Feb 15, 2004
45
0
0
Cumbria ,UK.
maybe I should rephrase that then...lol...its probably gonna be hard finding another 3 brits (no other reasons than time zones...and that british sense of humour :D ) who aren`t already in clan/squad and who are similar kinda age i.e. NOT very young lmao....to us....once we`ve got things a bit more sorted probably put a post up see if theres any interest....
thanks for the info mat, never been a run `n` gunner anyway:) and I`m tagging with people just while I see how the maps play online, playing a "support role" while watching whats happening....
 

Crowze

Bird Brain
Feb 6, 2002
3,556
1
38
40
Cambridgeshire, UK
www.dan-roberts.co.uk
Well, I don't think you'll be able to have a decent-sized UK-only clan. You could make it a European clan, or you could join another Euro or international clan (p.s. UMC is recruiting :)).

It's well worth reading the manual. You can pick up on a lot of useful things, such as how to use claymores.
 

Lynxz

New Member
Feb 15, 2004
45
0
0
Cumbria ,UK.
see what you mean...just had a looksee at your web site and the euro players certainly are in the minority,the other consideration I forgot to mention is voice comms..if everyone can speak one language AND be understood it helps squad work ahelluva a lot!!! mind you thinking back to some of the cock-ups errr....tactical misunderstandings that I`ve heard it might not be such an advantage lol ...the UMC forum is down tho. forums are always good for an insight i reckon ;) and as for the claymores I had great fun learning them a couple of days ago, very nice touch i thought.....opens up all sorts of tactical possibilities don`t they? inf. seems to have a lot of those "touches" that other games don`t...
 

Tiffy

Back to champion the L85
Sep 15, 2001
518
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Fat Marrow said:
<snip> Lastly, I remember someone else saying they'd seen real troops using the same tactic for room clearance...

Not taught on any courses I've seen. While its perfectly doable it's not really done. The reasons are you haven't a clue who is on the other side of the door. You might shoot-up Joe Civilian hiding in there, it might be the other sides aid station, the guys on the other side might be surrendering or worst case the guys on the other side are yours. Friendly fire invariably isn't.

Any of the above are going to get you into a world of trouble.

The other thing to think about is have they got an improved postition in there. Bullets fired through a door and into sandbags just warns the other side that your outside the door and knocking.

The correct method to clear a room with a KNOWN enemy position in it is to drop a grenade through the door and follow it up PDQ with a rifle and lots of aggression. The grenade will stun the enemy even if he has an IP and was untouched by the fragments. The rifle is to control the situation either by intimidation of just plain shooting the bugger.

The thing with INF is we don't have to suffer the consequence of our actions other than waiting a few minutes to get back into the action.