Shockingly bad

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Thanatosaurus

Member
Feb 21, 2009
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I had deluded myself into thinking I was a skilled player when I played offline against the bots. Today, I played DM online for the first time in about five years and boy, was that a wake up call. I got a few kills, but for the most part was Kentucky Fried Lizard. :eek:

Hopefully, if I keep at it, I'll improve.
 

JohnDoe641

Killer Fools Pro
Staff member
Nov 8, 2000
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Most people have that problem that play exclusively with bots. I've said it eleventybillion thousand times before, but playing bots and beating them in no way measures your abilities online, they're just two totally different things.

I've played people who bragged about beating godlike bots only to end up going 50 - 0 on them in Compressed so the moral of the story is, bots aren't anything to go by as far as online performance. Even the worst players are waaaay above bots imho.
 

GreatEmerald

Khnumhotep
Jan 20, 2008
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Lithuania
But it works the other way round as well, people who are good online aren't as good offline. Hence having (strong) bots in servers makes it a lot more fun.
Oh, and it would be neat to have at least a few players vs bots servers for those who enjoy offline play but want that extra coop feeling.
 

Rokk

New Member
Jan 23, 2010
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I've noticed this too when I went online in UT2004. However, I'm still not all that bad in UT99.
 

Arnox

UT99/2004 Mod Crazy
Mar 26, 2009
1,601
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I think it works like this when it comes to offline and online matches.

If you suck at bots, that's probably because you're relying on fast movement to shake the opponents aim. With bots, it doesn't matter all that much. Especially when the bot or bots have hitscans. :p Also, you may be trying to surprise them only to find out that bots are never surprised.

If you're good at bots then that simply means you know how to exploit the bots constant weaknesses. Or maybe you're just that good.
 

KaL976

*nubcake*
Nov 28, 2003
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I think it works like this when it comes to offline and online matches.

If you suck at bots, that's probably because you're relying on fast movement to shake the opponents aim. With bots, it doesn't matter all that much. Especially when the bot or bots have hitscans. :p Also, you may be trying to surprise them only to find out that bots are never surprised.

If you're good at bots then that simply means you know how to exploit the bots constant weaknesses. Or maybe you're just that good.

Two words: bot pathing.
Oh & spawn points, so Four words: bot pathing & spawn points.
Wait, there's weapon, ammo & shield control so yeah, Eight words: bot pathing, spawn points, weapon, ammo & shield control.
Damn, I forgot aim, prediction & map knowledge.
Ok, so Twelve words: bot pathing, spawn points, weapon, ammo & shield control, aim, prediction & map knowledge.

Seriously though, bots play better on some maps than others due to the pathing or lack thereof.
They don't play tactically they follow a routine.
Obviously the more bots you add the more chaotic things become but they're still wholly predictable 99% of the time & even in numbers don't present much of a challenge, [depending on the map] until at least Adept.

One way playing bots does your online game harm is that no two people play the same, whereas all the bots in your offline game do.
That & people learn, or do things a bot would never do whether because they're good or awful or sneezed or they have connection issues, etc.
 
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Thanatosaurus

Member
Feb 21, 2009
90
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Tell me about it! On one map (forget which), I noticed that none of the bots on my team were building nodes, fighting, etc. Finally, I went to one of our nodes and found them all hanging out there, wandering around aimlessly.
 

KaL976

*nubcake*
Nov 28, 2003
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Yeah, offline for team games you're pretty much going to be doing all the work.
Orders work sometimes/kinda... but not really :)

The only team game I play routinely is Jailbreak & of all the maps for that only 5 or so give a half decent game offline.
They seem better at CTF but that could well be because I'm worse at it.
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
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Two words: bot pathing.
Oh & spawn points, so Four words: bot pathing & spawn points.
Wait, there's weapon, ammo & shield control so yeah, Eight words: bot pathing, spawn points, weapon, ammo & shield control.
Damn, I forgot aim, prediction & map knowledge.
Ok, so Twelve words: bot pathing, spawn points, weapon, ammo & shield control, aim, prediction & map knowledge.

Having a Monty Python moment? :D Confess! Confess!