UE3 - GoW shoadows help pls

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boogotti

New Member
Jun 4, 2008
5
0
0
hi,
i have a problem with my staticmesh, i want my staticmesh to cast shadows on it self.i have tried dynamics lights and the shadows only cast on the surrounding mesh (e.g floor) not on it self.

when i go into the static mesh editor the preview light casts a shadow on it self this is what im after in game.

what type of light shall i use?
do i have to do something to the staticmesh for it to self shadow?
im using gears of war editor

29p7rrb.jpg



when i run the ingame test the dynamic light which ive added doesn't cast any shadows at all, even in the viewport not visible. i only way i can see a shadow on my mesh is in the static mesh editor with the default lighting.

Marcus phoenix light casts a shadow on to my model what type of light is that?
i want shadows like this casting on the model

can static meshes even cast shadows with dynamic lights?
thanks
2wf795u.jpg


2wfofno.jpg
 

InAction

I make things move
Jan 21, 2008
78
0
6
Go to the mesh properties and set it to "cast dynamic shadows", turn off "use precomputed shadows" and add it to the dynamic channel. It should hopefully help.

Observe that Fenix is a skeletal mesh, which is completely different from a static mesh. Also not to forget, the lighting used in the preview editors are the most expensive ones. I don't know if you can even get that result in-game somehow.