<A-little-help>
Hi!
It simple the best way is to create a new class with your props. and new styles.
For an Example.
create a new class under: decoration-xeffect-shark
maybe named 'NewShark'
And then open the script editor and make a new script for it.
Use this of help:
var() Material NewSharkTex
Function BeginPlay()
{
Skins[0]=NewSharkTex
//the you can setup new things like this : SetDrawScale(1.5) or do it random SetDrawScale(Rand(2)) but it has a little risk beacuse it can be wery big or too small
//And set the macro texture for a special function
//If you need to modify the base texture you must do it first in the program
super.BeginPlay()//if you know what you doing, you can del this line, if not youst leave it
}
The next thing is for the safety rules.This function keeps the 'NewShark' with his/her script changed options.
Function Tick(float DT)
{
if(Skin[0]!=NewSharkTex){
Skin[0]=NewSharktex;}
}
If you have further questions youst mail me :
DrakkLord@vipmail.hu