Server rejects custom skins/models

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Magic_Taco

New Member
Nov 28, 2003
10
0
0
Hello,

I doubt this is a MapVote issue, but just in case:

Our dedicated server won't let us into an online game when we're using certain custom skins/models (Annoying Kid and The Thing, to be specific). We try to get in and are presented with a black screen which doesn't change. I've tried any number of ways around this (added upl files to the server, deleted upl files, etc.). The most confusing thing for me is that I was playing as The Thing for three games before the server decided it wouldn't let me in! :(FWIW, I can get into other servers just fine with that skin, the behavior is repeatable for every computer trying to get in using that skin, other skins are allowed in from that skin pack (like Hulk or Spidey). Please keep in mind, this is not a re-direct problem... I'm not pushing the skins and don't need to (all the computers have the same models/skins). Other custom skins/models are allowed, so why these two in particular? They aren't damaged or corrupt.

I consulted my UCC.log and found this:

MapVoteDebug: ___New PlayerID Detected - 0
MapVote: ___New Player Joined - Darek, 24.209.xxx.xxx:34xxx
MapVoteDebug: ___Spawning MapVoteReplicationInfo
ScriptLog: START MATCH
MapVoteDebug: ___New PlayerID Detected - 1
MapVoteDebug: ___New PlayerID Detected - 2
MapVoteDebug: ___New PlayerID Detected - 3
Log: Calling eventClientValidate for client 24.209.xxx.xxx:34xxx
Log: Client 24.209.xxx.xxx:34xxx failed auth. disconnecting
NetComeGo: Close TcpipConnection 24.209.xxx.xxx:34xxx 02/02/04 17:08:25
MapVoteDebug: ___New PlayerID Detected - 4

Is "eventClientValidate" available for me to check? Is there a log somewhere I should investigate (besides UCC)?

I don't have any anti-cheat stuff (it's a private server), and the only muts I use are a warhammer (from The Supertribe), ClassicUT and Mapvote, plus regen, lowgrav and quadjump on occasion. This is relatively new behavior. I'm hoping maybe it's ringing a bell with someone?

Thanks for your time!
Magic_Taco
 

BDB

New Member
May 9, 2000
398
0
0
NC, USA
www.planetunreal.com
Sorry, doesnt ring any bells with me. I have no experience with custom skins.
eventClientValidate is not a MapVote funcion, but I can take a look at the UT2003
code to see what possible reasons would cause a "failed auth. Disconnecting" log
entry.
 

Magic_Taco

New Member
Nov 28, 2003
10
0
0
BDB said:
Sorry, doesnt ring any bells with me. I have no experience with custom skins.
eventClientValidate is not a MapVote funcion, but I can take a look at the UT2003
code to see what possible reasons would cause a "failed auth. Disconnecting" log
entry.
Thanks for ANYthing you find! I've posted this problem to quite a few forums and so far am hearing nil, so I think it's a rare problem! Good for others, but bad for me! :(
 

BDB

New Member
May 9, 2000
398
0
0
NC, USA
www.planetunreal.com
It appears that eventClientValidate validates your CD Key against the master server.
So, Maybe you have a bad/invalid CD-Key or it is being used somewhere else simutaneouly ???

I have another idea if it isnt the CD-Key it could be your servers MD5 file. Sometimes this
file gets corrupted which causes certain skins to be rejected. Try deleting your MD5 file
(back it up just incase)
When you restart the server it should create a new MD5 file. (\UT2003\System\Packages.md5)
 
Last edited: